diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-01-07 18:34:31 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-01-07 18:34:31 +0100 |
| commit | 0b507c1a293536f1d1b5675a2908b6b8cc2e1be1 (patch) | |
| tree | 4876bb6c9bb05979dfdb1bc5ca930d0d51570b17 /src | |
| parent | 9f4bdbe3d7ef8cbfaeb0318d8eaaf7499088d44d (diff) | |
Core/Movement: 4.2.2 structure for MSG_MOVE_FALL_LAND
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Movement/MovementStructures.h | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h index 09ad8a1a659..3992858ceac 100644 --- a/src/server/game/Movement/MovementStructures.h +++ b/src/server/game/Movement/MovementStructures.h @@ -150,70 +150,70 @@ MovementStatusElements PlayerMoveSequence[] = { MSEFallHorizontalSpeed, MSEFallTime, }; - +//4.2.2 MovementStatusElements MovementFallLandSequence[] = { - MSEGuidByte5, - MSEGuidByte6, MSEGuidByte4, - MSEGuidByte1, - MSEGuidByte2, + MSEGuidByte6, + MSEGuidByte3, MSEHaveSpline, - MSEFlags2, + MSEGuidByte2, + MSEFlags, MSEGuidByte7, - MSEGuidByte3, + MSEGuidByte1, + MSEFlags2, + MSEGuidByte5, MSEGuidByte0, - MSEFlags, MSEHaveFallData, MSEHaveFallDirection, + MSEHavePitch, MSEHaveTransportData, - MSETransportGuidByte6, - MSETransportGuidByte3, - MSETransportGuidByte7, - MSETransportGuidByte4, - MSETransportGuidByte1, MSETransportGuidByte0, + MSETransportGuidByte6, MSETransportGuidByte2, MSETransportGuidByte5, - MSETransportHaveTime3, + MSETransportGuidByte4, + MSETransportGuidByte1, + MSETransportGuidByte3, + MSETransportGuidByte7, MSETransportHaveTime2, - MSEHavePitch, + MSETransportHaveTime3, MSEHaveSplineElev, - MSETimestamp, + MSEPositionO, MSEPositionX, MSEPositionY, MSEPositionZ, - MSEPositionO, + MSETimestamp, MSEGuidByte7_2, MSEGuidByte2_2, - MSEGuidByte3_2, - MSEGuidByte0_2, - MSEGuidByte1_2, - MSEGuidByte5_2, - MSEFallVerticalSpeed, MSEFallTime, + MSEFallVerticalSpeed, MSEFallHorizontalSpeed, - MSEFallCosAngle, MSEFallSinAngle, - MSETransportTime, + MSEFallCosAngle, + MSEGuidByte0_2, + MSEPitch, + MSEGuidByte4_2, + MSEGuidByte6_2, + MSEGuidByte5_2, + MSEGuidByte3_2, + MSETransportSeat, + MSETransportPositionO, MSETransportPositionX, MSETransportPositionY, MSETransportPositionZ, - MSETransportPositionO, - MSETransportSeat, + MSETransportTime, + MSETransportTime2, MSETransportGuidByte3_2, - MSETransportGuidByte1_2, - MSETransportTime3, MSETransportGuidByte6_2, - MSETransportGuidByte0_2, - MSETransportGuidByte5_2, - MSETransportTime2, + MSETransportTime3, MSETransportGuidByte7_2, - MSETransportGuidByte4_2, + MSETransportGuidByte5_2, MSETransportGuidByte2_2, - MSEPitch, + MSETransportGuidByte1_2, + MSETransportGuidByte0_2, + MSETransportGuidByte4_2, MSESplineElev, - MSEGuidByte6_2, - MSEGuidByte4_2, + MSEGuidByte1_2, }; //4.2.2 MovementStatusElements MovementHeartBeatSequence[] = { @@ -1327,7 +1327,7 @@ MovementStatusElements* GetMovementStatusElementsSequence(Opcodes opcode) { case SMSG_PLAYER_MOVE://done return PlayerMoveSequence; - case MSG_MOVE_FALL_LAND: + case MSG_MOVE_FALL_LAND://done return MovementFallLandSequence; case MSG_MOVE_HEARTBEAT://done return MovementHeartBeatSequence; |
