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-rw-r--r--src/server/game/Movement/MovementStructures.h72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h
index 09ad8a1a659..3992858ceac 100644
--- a/src/server/game/Movement/MovementStructures.h
+++ b/src/server/game/Movement/MovementStructures.h
@@ -150,70 +150,70 @@ MovementStatusElements PlayerMoveSequence[] = {
MSEFallHorizontalSpeed,
MSEFallTime,
};
-
+//4.2.2
MovementStatusElements MovementFallLandSequence[] = {
- MSEGuidByte5,
- MSEGuidByte6,
MSEGuidByte4,
- MSEGuidByte1,
- MSEGuidByte2,
+ MSEGuidByte6,
+ MSEGuidByte3,
MSEHaveSpline,
- MSEFlags2,
+ MSEGuidByte2,
+ MSEFlags,
MSEGuidByte7,
- MSEGuidByte3,
+ MSEGuidByte1,
+ MSEFlags2,
+ MSEGuidByte5,
MSEGuidByte0,
- MSEFlags,
MSEHaveFallData,
MSEHaveFallDirection,
+ MSEHavePitch,
MSEHaveTransportData,
- MSETransportGuidByte6,
- MSETransportGuidByte3,
- MSETransportGuidByte7,
- MSETransportGuidByte4,
- MSETransportGuidByte1,
MSETransportGuidByte0,
+ MSETransportGuidByte6,
MSETransportGuidByte2,
MSETransportGuidByte5,
- MSETransportHaveTime3,
+ MSETransportGuidByte4,
+ MSETransportGuidByte1,
+ MSETransportGuidByte3,
+ MSETransportGuidByte7,
MSETransportHaveTime2,
- MSEHavePitch,
+ MSETransportHaveTime3,
MSEHaveSplineElev,
- MSETimestamp,
+ MSEPositionO,
MSEPositionX,
MSEPositionY,
MSEPositionZ,
- MSEPositionO,
+ MSETimestamp,
MSEGuidByte7_2,
MSEGuidByte2_2,
- MSEGuidByte3_2,
- MSEGuidByte0_2,
- MSEGuidByte1_2,
- MSEGuidByte5_2,
- MSEFallVerticalSpeed,
MSEFallTime,
+ MSEFallVerticalSpeed,
MSEFallHorizontalSpeed,
- MSEFallCosAngle,
MSEFallSinAngle,
- MSETransportTime,
+ MSEFallCosAngle,
+ MSEGuidByte0_2,
+ MSEPitch,
+ MSEGuidByte4_2,
+ MSEGuidByte6_2,
+ MSEGuidByte5_2,
+ MSEGuidByte3_2,
+ MSETransportSeat,
+ MSETransportPositionO,
MSETransportPositionX,
MSETransportPositionY,
MSETransportPositionZ,
- MSETransportPositionO,
- MSETransportSeat,
+ MSETransportTime,
+ MSETransportTime2,
MSETransportGuidByte3_2,
- MSETransportGuidByte1_2,
- MSETransportTime3,
MSETransportGuidByte6_2,
- MSETransportGuidByte0_2,
- MSETransportGuidByte5_2,
- MSETransportTime2,
+ MSETransportTime3,
MSETransportGuidByte7_2,
- MSETransportGuidByte4_2,
+ MSETransportGuidByte5_2,
MSETransportGuidByte2_2,
- MSEPitch,
+ MSETransportGuidByte1_2,
+ MSETransportGuidByte0_2,
+ MSETransportGuidByte4_2,
MSESplineElev,
- MSEGuidByte6_2,
- MSEGuidByte4_2,
+ MSEGuidByte1_2,
};
//4.2.2
MovementStatusElements MovementHeartBeatSequence[] = {
@@ -1327,7 +1327,7 @@ MovementStatusElements* GetMovementStatusElementsSequence(Opcodes opcode)
{
case SMSG_PLAYER_MOVE://done
return PlayerMoveSequence;
- case MSG_MOVE_FALL_LAND:
+ case MSG_MOVE_FALL_LAND://done
return MovementFallLandSequence;
case MSG_MOVE_HEARTBEAT://done
return MovementHeartBeatSequence;