diff options
author | megamage <none@none> | 2009-08-29 17:32:11 -0500 |
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committer | megamage <none@none> | 2009-08-29 17:32:11 -0500 |
commit | 0bf74d2384d009f333f46da705e366c44ae85ad8 (patch) | |
tree | c59818f6b63c476ea6d834f42362db5037c39741 /src | |
parent | 7f04b23d2437e61ded3da5607e48cd7c675dc238 (diff) |
*Fix script of quest trees company. By totoro
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp | 62 |
1 files changed, 44 insertions, 18 deletions
diff --git a/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp b/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp index 63f4a729dbb..c9bc0c124df 100644 --- a/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp +++ b/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp @@ -392,6 +392,10 @@ CreatureAI* GetAI_npc_magwinAI(Creature* pCreature) enum { + QUEST_TREES_COMPANY = 9531, + + SPELL_TREE_DISGUISE = 30298, + GEEZLE_SAY_1 = -1000259, SPARK_SAY_2 = -1000260, SPARK_SAY_3 = -1000261, @@ -406,7 +410,7 @@ enum GO_NAGA_FLAG = 181694 }; -static float SparkPos[3] = {-5030.95, -11291.99, 7.97}; +static float SparkPos[3] = {-5029.91, -11291.79, 8.096}; struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI { @@ -430,7 +434,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI void StartEvent() { - Step = 1; + Step = 0; EventStarted = true; Creature* Spark = m_creature->SummonCreature(MOB_SPARK, SparkPos[0], SparkPos[1], SparkPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000); if (Spark) @@ -438,21 +442,23 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI SparkGUID = Spark->GetGUID(); Spark->setActive(true); Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56); } - m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71); - SayTimer = 23000; + SayTimer = 8000; } uint32 NextStep(uint32 Step) { - Unit* Spark = Unit::GetUnit((*m_creature), SparkGUID); + Creature* Spark = (Creature*)Unit::GetUnit(*m_creature, SparkGUID); switch(Step) { - case 0: return 99999; + case 0: + if (Spark) + Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56); + m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71); + return 9000; // NPCs are walking up to fire case 1: - //DespawnNagaFlag(true); + DespawnNagaFlag(true); DoScriptText(EMOTE_SPARK, Spark); return 1000; case 2: @@ -472,30 +478,50 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI case 9: m_creature->GetMotionMaster()->MoveTargetedHome(); if (Spark) - Spark->GetMotionMaster()->MovePoint(0, -5030.95, -11291.99, 7.97); - return 20000; + Spark->GetMotionMaster()->MovePoint(0, SparkPos[0], SparkPos[1], SparkPos[2]); + CompleteQuest(); + return 9000; case 10: if (Spark) - Spark->DealDamage(Spark,Spark->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - //DespawnNagaFlag(false); - m_creature->SetVisibility(VISIBILITY_OFF); + Spark->DisappearAndDie(); + DespawnNagaFlag(false); + m_creature->DisappearAndDie(); default: return 99999999; } } + // will complete Tree's company quest for all nearby players that are disguised as trees + void CompleteQuest() + { + float radius = 50.0f; + std::list<Player*> players; + Trinity::AnyPlayerInObjectRangeCheck checker(m_creature, radius); + Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_creature, players, checker); + m_creature->VisitNearbyWorldObject(radius, searcher); + + for(std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr) + { + if((*itr)->GetQuestStatus(QUEST_TREES_COMPANY)==QUEST_STATUS_INCOMPLETE + &&(*itr)->HasAuraEffect(SPELL_TREE_DISGUISE,3) ) + { + (*itr)->KilledMonsterCredit(MOB_SPARK,0); + } + } + } + void DespawnNagaFlag(bool despawn) { std::list<GameObject*> FlagList; - m_creature->GetGameObjectListWithEntryInGrid(FlagList,GO_NAGA_FLAG, 50.0f); + m_creature->GetGameObjectListWithEntryInGrid(FlagList,GO_NAGA_FLAG, 100.0f); - Player* pPlayer = NULL; if (!FlagList.empty()) { for(std::list<GameObject*>::iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr) { - //TODO: Found how to despawn and respawn if (despawn) - (*itr)->Delete(); + { + (*itr)->SetLootState(GO_JUST_DEACTIVATED); + } else (*itr)->Respawn(); } @@ -508,7 +534,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI { if (EventStarted) { - SayTimer = NextStep(++Step); + SayTimer = NextStep(Step++); } }else SayTimer -= diff; } |