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authorjackpoz <giacomopoz@gmail.com>2015-07-05 11:49:05 +0200
committerDDuarte <dnpd.dd@gmail.com>2015-07-12 12:45:36 +0100
commit0c09d6311af77cb4d9c6ef1a5764aa96f60fb0a7 (patch)
treefbefb04a6707cc9dea6b0b57d3113baceaed9028 /src
parent213baefde01865061a2e6bf8c9f06f886bab8ceb (diff)
Core/Spells: Normalize Z for last point in a charge path
Normalize the new point that 124398feefc64fe77ab01f469fbde645edbeb80f adds to a charge path. (cherry picked from commit e5258f92c8057d453b890976eb18e98e6de96d07)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/PathGenerator.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 66034e75fc3..f8cb6afa7b6 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -925,6 +925,7 @@ void PathGenerator::ReducePathLenghtByDist(float dist)
float step = dist / len;
// same as nextVec
_pathPoints[i + 1] -= diffVec * step;
+ _sourceUnit->UpdateAllowedPositionZ(_pathPoints[i + 1].x, _pathPoints[i + 1].y, _pathPoints[i + 1].z);
_pathPoints.resize(i + 2);
break;
}