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authormegamage <none@none>2009-09-02 15:42:40 -0500
committermegamage <none@none>2009-09-02 15:42:40 -0500
commit0c0a7b6b0ee55aa1c58a82b2afdc48614f3342bc (patch)
tree38b20ab7a9ef0dd38dd7f572c8f4dee165ad1f7f /src
parentf49754447b51f6b25b61e3067a2b40508dd60116 (diff)
[8444] Prevent spawn gameobjects with invalid displayid by command. Author: VladimirMangos
Also fix mangos string for not existed gameobejct entry. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Language.h3
-rw-r--r--src/game/Level2.cpp19
-rw-r--r--src/game/ObjectMgr.cpp12
3 files changed, 22 insertions, 12 deletions
diff --git a/src/game/Language.h b/src/game/Language.h
index bd74333c45a..048ba69bb43 100644
--- a/src/game/Language.h
+++ b/src/game/Language.h
@@ -328,7 +328,8 @@ enum TrinityStrings
LANG_CUSTOMIZE_PLAYER = 345,
LANG_CUSTOMIZE_PLAYER_GUID = 346,
LANG_COMMAND_GOTAXINODENOTFOUND = 347,
- // Room for more level 2 348-399 not used
+ LANG_GAMEOBJECT_HAVE_INVALID_DATA = 348,
+ // Room for more level 2 349-399 not used
// level 3 chat
LANG_SCRIPTS_RELOADED = 400,
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 9e613de3acc..842fba4f10c 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -733,15 +733,24 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args)
char* spawntimeSecs = strtok(NULL, " ");
- const GameObjectInfo *goI = objmgr.GetGameObjectInfo(id);
+ const GameObjectInfo *gInfo = objmgr.GetGameObjectInfo(id);
- if (!goI)
+ if (!gInfo)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
SetSentErrorMessage(true);
return false;
}
+ if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
+ {
+ // report to DB errors log as in loading case
+ sLog.outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId);
+ PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA,id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
Player *chr = m_session->GetPlayer();
float x = float(chr->GetPositionX());
float y = float(chr->GetPositionY());
@@ -752,7 +761,7 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args)
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
- if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
+ if(!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return false;
@@ -775,14 +784,14 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args)
return false;
}
- sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), goI->name, db_lowGUID, x, y, z, o);
+ sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
map->Add(pGameObj);
// TODO: is it really necessary to add both the real and DB table guid here ?
objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID));
- PSendSysMessage(LANG_GAMEOBJECT_ADD,id,goI->name,db_lowGUID,x,y,z);
+ PSendSysMessage(LANG_GAMEOBJECT_ADD,id,gInfo->name,db_lowGUID,x,y,z);
return true;
}
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 885a8c843f7..3204e8f0145 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1565,13 +1565,13 @@ void ObjectMgr::LoadGameobjects()
uint32 entry = fields[ 1].GetUInt32();
GameObjectInfo const* gInfo = GetGameObjectInfo(entry);
- if(!gInfo)
+ if (!gInfo)
{
sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
continue;
}
- if(gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
+ if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.",guid, entry, gInfo->type, gInfo->displayId);
continue;
@@ -1612,25 +1612,25 @@ void ObjectMgr::LoadGameobjects()
int16 gameEvent = fields[16].GetInt16();
int16 PoolId = fields[17].GetInt16();
- if(data.rotation2 < -1.0f || data.rotation2 > 1.0f)
+ if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2 );
continue;
}
- if(data.rotation3 < -1.0f || data.rotation3 > 1.0f)
+ if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3 );
continue;
}
- if(!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
+ if (!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id );
continue;
}
- if(data.phaseMask==0)
+ if (data.phaseMask==0)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
data.phaseMask = 1;