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authorariel- <ariel-@users.noreply.github.com>2018-01-21 20:23:34 -0300
committerShauren <shauren.trinity@gmail.com>2021-06-16 18:36:21 +0200
commit0c56ec914f5f6b55251a7a8889b61ef93d56c924 (patch)
tree10d094419897f37a44c19a4406c87d8cb54c84fa /src
parent2acaa6fb4ac75f285aa567f7da2a22b437cfd4db (diff)
Core/Spells: fix Spirit of Redemption
- Who would have suspected GetAuraEffect (iconId override) did a check against null spellfamilyflags? - Remove mirror timers hack (triggered spell already allows underwater breathing) (cherry picked from commit 4402f71eb7d17e5cf6b768a452baa00555eff7e4)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 3926ed4420b..f17024eaddb 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1552,9 +1552,6 @@ void AuraEffect::HandleSpiritOfRedemption(AuraApplication const* aurApp, uint8 m
{
if (target->GetTypeId() == TYPEID_PLAYER)
{
- // disable breath/etc timers
- target->ToPlayer()->StopMirrorTimers();
-
// set stand state (expected in this form)
if (!target->IsStandState())
target->SetStandState(UNIT_STAND_STATE_STAND);