diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-11-05 20:28:42 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-11-15 22:20:17 +0100 |
commit | 1015f307041b25b47a9bb4bc76ac4ed78c49d735 (patch) | |
tree | 4b570b57a8df7ee008cac4dfec97bb02d6f87cee /src | |
parent | 1232f1d06e21ba0bfb0e956b8e957780cd5985c2 (diff) |
Core/AI: Add some checks to catch if the AI changes mid-update for players. Tag #22731 #22629.
(cherry picked from commit d8fee3c46b70fed660aec905a496e56d6a327aaf)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 17 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 18 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 3 |
5 files changed, 13 insertions, 28 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 92feefa27e3..1d21caa6689 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -300,7 +300,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(), m_groupLootTimer(0), m_PlayerDamageReq(0), _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(UI64LIT(0)), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false), m_cannotReachTarget(false), m_cannotReachTimer(0), - m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), _waypointPathId(0), _currentWaypointNodeInfo(0, 0), + m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), _waypointPathId(0), _currentWaypointNodeInfo(0, 0), m_formation(nullptr), m_triggerJustAppeared(true), m_respawnCompatibilityMode(false), m_focusSpell(nullptr), m_focusDelay(0), m_shouldReacquireTarget(false), m_suppressedOrientation(0.0f), _lastDamagedTime(0), _regenerateHealth(true), _regenerateHealthLock(false) { @@ -846,9 +846,7 @@ void Creature::Update(uint32 diff) // do not allow the AI to be changed during update - m_AI_locked = true; Unit::AIUpdateTick(diff); - m_AI_locked = false; // creature can be dead after UpdateAI call // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly) @@ -1007,25 +1005,12 @@ void Creature::DoFleeToGetAssistance() bool Creature::AIM_Destroy() { - if (m_AI_locked) - { - TC_LOG_DEBUG("scripts", "AIM_Destroy: failed to destroy, locked."); - return false; - } - SetAI(nullptr); return true; } bool Creature::AIM_Create(CreatureAI* ai /*= nullptr*/) { - // make sure nothing can change the AI during AI update - if (m_AI_locked) - { - TC_LOG_DEBUG("scripts", "AIM_Initialize: failed to init, locked."); - return false; - } - Motion_Initialize(); SetAI(ai ? ai : FactorySelector::SelectAI(this)); diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index d840f0378f1..bca4874df5f 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -402,7 +402,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma bool m_AlreadySearchedAssistance; bool m_cannotReachTarget; uint32 m_cannotReachTimer; - bool m_AI_locked; SpellSchoolMask m_meleeDamageSchoolMask; uint32 m_originalEntry; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3154dbcc6e9..0381e1d7163 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -972,7 +972,7 @@ void Player::Update(uint32 p_time) if (!aura->IsPermanent()) aura->SetDuration(aura->GetSpellInfo()->GetMaxDuration()); - AIUpdateTick(p_time); + Unit::AIUpdateTick(p_time); // Update items that have just a limited lifetime if (now > m_Last_tick) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index da0dd3eb82e..c6a300bbfb2 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -304,7 +304,7 @@ Unit::Unit(bool isWorldObject) : m_charmer(nullptr), m_charmed(nullptr), i_motionMaster(new MotionMaster(this)), m_regenTimer(0), m_vehicle(nullptr), m_vehicleKit(nullptr), m_unitTypeMask(UNIT_MASK_NONE), m_Diminishing(), m_combatManager(this), - m_threatManager(this), _aiAnimKitId(0), _movementAnimKitId(0), _meleeAnimKitId(0), + m_threatManager(this), m_aiLocked(false), _aiAnimKitId(0), _movementAnimKitId(0), _meleeAnimKitId(0), _spellHistory(new SpellHistory(this)) { m_objectType |= TYPEMASK_UNIT; @@ -9058,24 +9058,25 @@ int32 Unit::GetCreatePowers(Powers power) const return 0; } -void Unit::AIUpdateTick(uint32 diff, bool /*force*/) +void Unit::AIUpdateTick(uint32 diff) { - if (!diff) // some places call with diff = 0, which does nothing (for now), see PR #22296 - return; if (UnitAI* ai = GetAI()) + { + m_aiLocked = true; ai->UpdateAI(diff); + m_aiLocked = false; + } } void Unit::SetAI(UnitAI* newAI) { - if (i_AI) - AIUpdateTick(0, true); // old AI gets a final tick if enabled + ASSERT(!m_aiLocked, "Attempt to replace AI during AI update tick"); i_AI.reset(newAI); - AIUpdateTick(0, true); // new AI gets its initial tick } void Unit::ScheduleAIChange() { + ASSERT(!m_aiLocked, "Attempt to schedule AI change during AI update tick"); bool const charmed = IsCharmed(); // if charm is applied, we can't have disabled AI already, and vice versa if (charmed) @@ -9091,9 +9092,9 @@ void Unit::ScheduleAIChange() void Unit::RestoreDisabledAI() { + ASSERT(!m_aiLocked, "Attempt to restore AI during UpdateAI tick"); ASSERT((GetTypeId() == TYPEID_PLAYER) || i_disabledAI, "Attempt to restore disabled AI on creature without disabled AI"); i_AI = std::move(i_disabledAI); - AIUpdateTick(0, true); } void Unit::AddToWorld() @@ -9216,7 +9217,6 @@ void Unit::UpdateCharmAI() ASSERT(newAI); i_AI.reset(newAI); newAI->OnCharmed(true); - AIUpdateTick(0, true); } else { diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 71bd838afd2..95c205cadfd 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -765,7 +765,7 @@ class TC_GAME_API Unit : public WorldObject virtual ~Unit(); bool IsAIEnabled() const { return (i_AI != nullptr); } - void AIUpdateTick(uint32 diff, bool force = false); + void AIUpdateTick(uint32 diff); UnitAI* GetAI() const { return i_AI.get(); } void SetAI(UnitAI* newAI); void ScheduleAIChange(); @@ -1969,6 +1969,7 @@ class TC_GAME_API Unit : public WorldObject void UpdateCharmAI(); void RestoreDisabledAI(); std::unique_ptr<UnitAI> i_AI, i_disabledAI; + bool m_aiLocked; std::unordered_set<AbstractFollower*> m_followingMe; |