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authorRushor <Rushor@users.noreply.github.com>2020-03-13 16:21:23 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-23 00:21:24 +0100
commit10cf49e130304a3b71cce13a31662f42af7bd72a (patch)
treed0eabe6abad30c3d34faea8812c3a350e5a01bad /src
parent2c5eb750b34e9051b60e9b60a0b8c70d56b152ee (diff)
Spell/Script: Spawn Blood Pool
Closes #23878 (cherry picked from commit 3ddc6e70df0401a0677bef536e6b0e46e3dbf9e9)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 09f08d50b28..70a41f04a98 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -192,7 +192,6 @@ class spell_gen_animal_blood : public AuraScript
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* owner = GetUnitOwner())
- if (owner->IsInWater())
owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
}