diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-12-27 22:13:45 +0100 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2024-12-27 22:13:45 +0100 |
commit | 1129aa7a80b973afd573eb784c9754c0a637f72a (patch) | |
tree | 720c69ac4c46ad6abccfc45557f8bba58ed463d7 /src | |
parent | b179a7246d0383a6e0517107844611fa676b71c8 (diff) |
Core/Units: updated the rage per melee attack calculation for Cataclysm
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index fc672f94448..587355e5f0c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2175,7 +2175,7 @@ static uint32 CalcMeleeAttackRageGain(Unit const* attacker, WeaponAttackType att if (!attacker || (attType != BASE_ATTACK && attType != OFF_ATTACK)) return 0; - uint32 rage = uint32(attacker->GetBaseAttackTime(attType) / 1000.f * 1.75f); + uint32 rage = uint32(attacker->GetBaseAttackTime(attType) / 1000.f * 6.5f); if (attType == OFF_ATTACK) rage /= 2; |