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authorOvahlord <dreadkiller@gmx.de>2024-12-27 22:13:45 +0100
committerOvahlord <dreadkiller@gmx.de>2024-12-27 22:13:45 +0100
commit1129aa7a80b973afd573eb784c9754c0a637f72a (patch)
tree720c69ac4c46ad6abccfc45557f8bba58ed463d7 /src
parentb179a7246d0383a6e0517107844611fa676b71c8 (diff)
Core/Units: updated the rage per melee attack calculation for Cataclysm
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index fc672f94448..587355e5f0c 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2175,7 +2175,7 @@ static uint32 CalcMeleeAttackRageGain(Unit const* attacker, WeaponAttackType att
if (!attacker || (attType != BASE_ATTACK && attType != OFF_ATTACK))
return 0;
- uint32 rage = uint32(attacker->GetBaseAttackTime(attType) / 1000.f * 1.75f);
+ uint32 rage = uint32(attacker->GetBaseAttackTime(attType) / 1000.f * 6.5f);
if (attType == OFF_ATTACK)
rage /= 2;