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authorSpp <none@none>2010-10-19 12:39:24 +0200
committerSpp <none@none>2010-10-19 12:39:24 +0200
commit131fb1580bb16fb78c557195943743a02c466617 (patch)
tree8e9ba16e77a4c80dac9e83b165c1affaafa8b67f /src
parentc2413f269803211387270d2cdf0697f10d4e9fbc (diff)
Core/Dungeon Finder: Use internal Teleport function when teleporting someone out of the dungeon after a kick (To ensure all spells are being properly removed)
--HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 957c18c8865..71d1617c20d 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1794,7 +1794,7 @@ void LFGMgr::UpdateBoot(Player* plr, bool accept)
{
Player::RemoveFromGroup(grp, MAKE_NEW_GUID(pBoot->victimLowGuid, 0, HIGHGUID_PLAYER));
if (Player* victim = sObjectMgr.GetPlayerByLowGUID(pBoot->victimLowGuid))
- victim->TeleportToBGEntryPoint();
+ TeleportPlayer(victim, true, false);
OfferContinue(grp);
grp->SetLfgKicks(grp->GetLfgKicks() + 1);
}