diff options
author | Ovah <dreadkiller@gmx.de> | 2019-10-08 11:11:24 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 22:45:49 +0100 |
commit | 14c2a7fb92e49265071f36b65fb845ecc6dd4381 (patch) | |
tree | 3274fc40eee649ddc07298967936b042b373efae /src | |
parent | 4062c9763ff1230830bc18bb22308a5d3a7c152d (diff) |
Core/Taxis: teleport players to the destination taxi node location instead of their current ground position (#23835)
* Core/Taxis: teleport players to the destination taxi node location instead of straight to their current ground position
* fixed a typo
(cherry picked from commit 7fcb77ecd12c42b8a468e8f932948c99c249a458)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index ea01bcca42f..28bc55f33bb 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -149,6 +149,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/* if (!active) return; + uint32 taxiNodeId = owner->m_taxi.GetTaxiDestination(); owner->m_taxi.ClearTaxiDestinations(); owner->Dismount(); owner->RemoveUnitFlag(UnitFlags(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT)); @@ -159,10 +160,13 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/* // this prevent cheating with landing point at lags // when client side flight end early in comparison server side owner->StopMoving(); - float mapHeight = owner->GetMap()->GetHeight(owner->GetPhaseShift(), _path[GetCurrentNode()]->Loc.X, _path[GetCurrentNode()]->Loc.Y, _path[GetCurrentNode()]->Loc.Z); - owner->SetFallInformation(0, mapHeight); - // When the player reaches the last flight point, teleport to destination at map height - owner->TeleportTo(_path[GetCurrentNode()]->ContinentID, _path[GetCurrentNode()]->Loc.X, _path[GetCurrentNode()]->Loc.Y, mapHeight, owner->GetOrientation()); + + // When the player reaches the last flight point, teleport to destination taxi node location + if (TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(taxiNodeId)) + { + owner->SetFallInformation(0, node->Pos.Z); + owner->TeleportTo(node->ContinentID, node->Pos.X, node->Pos.Y, node->Pos.Z, owner->GetOrientation()); + } } owner->RemovePlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK); |