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-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
index ea01bcca42f..28bc55f33bb 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
@@ -149,6 +149,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/*
if (!active)
return;
+ uint32 taxiNodeId = owner->m_taxi.GetTaxiDestination();
owner->m_taxi.ClearTaxiDestinations();
owner->Dismount();
owner->RemoveUnitFlag(UnitFlags(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT));
@@ -159,10 +160,13 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/*
// this prevent cheating with landing point at lags
// when client side flight end early in comparison server side
owner->StopMoving();
- float mapHeight = owner->GetMap()->GetHeight(owner->GetPhaseShift(), _path[GetCurrentNode()]->Loc.X, _path[GetCurrentNode()]->Loc.Y, _path[GetCurrentNode()]->Loc.Z);
- owner->SetFallInformation(0, mapHeight);
- // When the player reaches the last flight point, teleport to destination at map height
- owner->TeleportTo(_path[GetCurrentNode()]->ContinentID, _path[GetCurrentNode()]->Loc.X, _path[GetCurrentNode()]->Loc.Y, mapHeight, owner->GetOrientation());
+
+ // When the player reaches the last flight point, teleport to destination taxi node location
+ if (TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(taxiNodeId))
+ {
+ owner->SetFallInformation(0, node->Pos.Z);
+ owner->TeleportTo(node->ContinentID, node->Pos.X, node->Pos.Y, node->Pos.Z, owner->GetOrientation());
+ }
}
owner->RemovePlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK);