diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index ea01bcca42f..28bc55f33bb 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -149,6 +149,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/* if (!active) return; + uint32 taxiNodeId = owner->m_taxi.GetTaxiDestination(); owner->m_taxi.ClearTaxiDestinations(); owner->Dismount(); owner->RemoveUnitFlag(UnitFlags(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT)); @@ -159,10 +160,13 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/* // this prevent cheating with landing point at lags // when client side flight end early in comparison server side owner->StopMoving(); - float mapHeight = owner->GetMap()->GetHeight(owner->GetPhaseShift(), _path[GetCurrentNode()]->Loc.X, _path[GetCurrentNode()]->Loc.Y, _path[GetCurrentNode()]->Loc.Z); - owner->SetFallInformation(0, mapHeight); - // When the player reaches the last flight point, teleport to destination at map height - owner->TeleportTo(_path[GetCurrentNode()]->ContinentID, _path[GetCurrentNode()]->Loc.X, _path[GetCurrentNode()]->Loc.Y, mapHeight, owner->GetOrientation()); + + // When the player reaches the last flight point, teleport to destination taxi node location + if (TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(taxiNodeId)) + { + owner->SetFallInformation(0, node->Pos.Z); + owner->TeleportTo(node->ContinentID, node->Pos.X, node->Pos.Y, node->Pos.Z, owner->GetOrientation()); + } } owner->RemovePlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK); |