diff options
author | Gacko <gacko28@gmx.de> | 2012-09-03 20:08:17 +0200 |
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committer | Gacko <gacko28@gmx.de> | 2012-09-03 20:09:45 +0200 |
commit | 153e88a16b33bedfd28273030e26914844d60aff (patch) | |
tree | 8f6bb6a5586916276b45379acfbb62eb24a28313 /src | |
parent | 2fe8c2f41e2da6d543d9a22bfc1e8c9335f2eda2 (diff) |
Core: Blood Furnace - Broggok event
Move prisoners back in cages after respawn. They didn't reset correctly
for players which were still in the instance after wipe
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp index 893f97fe711..629df924ea1 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp @@ -316,6 +316,7 @@ class instance_blood_furnace : public InstanceMapScript if (!prisoner->isAlive()) prisoner->Respawn(true); prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE); + prisoner->GetMotionMaster()->MoveTargetedHome(); } void StorePrisoner(Creature* creature) |