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authormegamage <none@none>2009-01-04 15:30:38 -0600
committermegamage <none@none>2009-01-04 15:30:38 -0600
commit15d25f45ae920a4418f3fcb1e6828c923a3aedc1 (patch)
tree65684852e290fd24271fabf4dbdadc7fc8335148 /src
parent2641173fbeedc2a3f3900122443587b97626b5e1 (diff)
*Fix the bug that spell damage bonus is not applied.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 49ee1d2849f..62082ba2fca 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -5393,7 +5393,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
}
if(m_damage > 0 && m_originalCaster)
- m_originalCaster->SpellDamageBonus(unit, m_spellInfo, m_damage, SPELL_DIRECT_DAMAGE);
+ m_damage = m_originalCaster->SpellDamageBonus(unit, m_spellInfo, m_damage, SPELL_DIRECT_DAMAGE);
if(m_applyMultiplierMask & (1 << i))
{
m_damage *= m_damageMultipliers[i];