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authorsilinoron <none@none>2010-08-23 15:06:51 -0700
committersilinoron <none@none>2010-08-23 15:06:51 -0700
commit16910651625c388b25a63c3b0a5c59b1cc54cca8 (patch)
treebfa2a1c13ff956d066a5e2e5c27ce5ba5a609c59 /src
parent29daa0bb84b4a59b78b4f6a597d62a88059c4483 (diff)
Damage over time spells should not cause spell pushback.
Based on patch by Toni.Shocker. Fixes issue #3551 --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3908a7ab4bd..dea6026613d 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -826,7 +826,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (spell->getState() == SPELL_STATE_CASTING)
{
uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
- if (channelInterruptFlags & CHANNEL_FLAG_DELAY)
+ if (channelInterruptFlags & CHANNEL_FLAG_DELAY != 0 && damagetype != DOT)
spell->DelayedChannel();
}
}