diff options
author | silinoron <none@none> | 2010-08-23 15:06:51 -0700 |
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committer | silinoron <none@none> | 2010-08-23 15:06:51 -0700 |
commit | 16910651625c388b25a63c3b0a5c59b1cc54cca8 (patch) | |
tree | bfa2a1c13ff956d066a5e2e5c27ce5ba5a609c59 /src | |
parent | 29daa0bb84b4a59b78b4f6a597d62a88059c4483 (diff) |
Damage over time spells should not cause spell pushback.
Based on patch by Toni.Shocker.
Fixes issue #3551
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3908a7ab4bd..dea6026613d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -826,7 +826,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if (spell->getState() == SPELL_STATE_CASTING) { uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags; - if (channelInterruptFlags & CHANNEL_FLAG_DELAY) + if (channelInterruptFlags & CHANNEL_FLAG_DELAY != 0 && damagetype != DOT) spell->DelayedChannel(); } } |