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authorlinencloth <none@none>2010-11-15 11:23:32 +0100
committerlinencloth <none@none>2010-11-15 11:23:32 +0100
commit171ffd49ed9bc9b9970f4ab5576ae406027df4e8 (patch)
tree8af8e5e37bd22aa2446470e964f2f5be58402972 /src
parent43588a272d0d62f6e357720464a5f9584eb48b32 (diff)
Core/Players: Fix visibility of out of sight range group members on the map
--HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index a08f49434a8..24fe23f00be 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1148,7 +1148,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
if (player = itr->getSource())
- if (!player->canSeeOrDetect(pPlayer))
+ if (!player->IsWithinDist(pPlayer, player->GetSightRange(), false))
player->GetSession()->SendPacket(&data);
}
}