aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorLiberate <tbaart@gmail.com>2011-08-02 18:07:43 +0200
committerLiberate <tbaart@gmail.com>2011-08-02 18:07:43 +0200
commit17b89ea8ab5f7ec57d53478983dfa76e436b417f (patch)
tree6e05f9100e3dff28dd6be6a9df6864a16e495a92 /src
parent28d541fed3bec37f899e3639e7935f84dbd60749 (diff)
Core/Spells: Also Death Runes itself should be able to turn into a Death Rune. They should not turn back into their original rune when using a spell that turns the used runes into Death Runes.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 2a8d90fa597..b2cbb4f6e96 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8053,9 +8053,6 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
if (plr->getClass() != CLASS_DEATH_KNIGHT)
return false;
RuneType rune = ToPlayer()->GetLastUsedRune();
- // can't proc from death rune use
- if (rune == RUNE_DEATH)
- return false;
AuraEffect* aurEff = triggeredByAura->GetEffect(EFFECT_0);
if (!aurEff)
return false;