diff options
author | Shocker <shocker@freakz.ro> | 2011-10-07 09:22:34 -0700 |
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committer | Shocker <shocker@freakz.ro> | 2011-10-07 09:22:34 -0700 |
commit | 181647c71454cf6e652e1f19e04fd875a6aa0f55 (patch) | |
tree | e0a7ab8eda9f28c2c5cb86d07959eded833bd7a8 /src | |
parent | ac01eaa4e46334e43c2e582414867394a48dd770 (diff) | |
parent | 2be0207c1d185be7683cc9a20664d967e826adc6 (diff) |
Merge pull request #3350 from LiMCrosS/master
Core/GameObjects: Damage range of DestructibleGameObjects, after intact state.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 4ec77e38bcf..ccd7ad4133c 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1660,7 +1660,7 @@ void GameObject::SendCustomAnim(uint32 anim) bool GameObject::IsInRange(float x, float y, float z, float radius) const { - GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(GetUInt32Value(GAMEOBJECT_DISPLAYID)); + GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(m_goInfo->displayId); if (!info) return IsWithinDist3d(x, y, z, radius); |