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authorSpp <none@none>2010-10-25 11:26:01 +0200
committerSpp <none@none>2010-10-25 11:26:01 +0200
commit18de18e7b99f1e06b2f801bd550d82e0bfb553d4 (patch)
tree38c20b80da196af2329f4d9f04103e5ac70a2a5c /src
parent739f336618e9b9ca8125119978603d61f1562632 (diff)
Core/Dungeon Finder: Prevent a crash in Leave by checking Player or Group exist
--HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index bdd2406ae44..24d3ae3070d 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -685,6 +685,9 @@ void LFGMgr::Leave(Player* plr, Group* grp /* = NULL*/)
uint64 guid = grp ? grp->GetGUID() : plr ? plr->GetGUID() : 0;
sLog.outDebug("LFGMgr::Leave: [" UI64FMTD "]", guid);
+
+ if (!guid)
+ return;
// Remove from Role Checks
if (grp)