diff options
author | Rothend <67004168+Rothend@users.noreply.github.com> | 2020-06-30 16:39:12 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-30 16:39:12 +0200 |
commit | 193408f3351b8ce1fb17dc87e11fe2e18b46ec41 (patch) | |
tree | 560f1f7cf64b1c62de557c6c71761810314a03c3 /src | |
parent | cc71da35b5dc74abf71f8691161525a23d870bb5 (diff) |
Core/Players: properly scale current value of hidden skills with player level (#24886)
Closes #20979
Closes #24801
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1ef6a79e4f8..b991cb204cc 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5939,7 +5939,7 @@ void Player::UpdateSkillsForLevel() if (max != 1) { /// maximize skill always - if (alwaysMaxSkill) + if (alwaysMaxSkill || (rcEntry->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)) { SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill, maxSkill)); if (itr->second.uState != SKILL_NEW) |