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authorRothend <67004168+Rothend@users.noreply.github.com>2020-06-30 16:39:12 +0200
committerGitHub <noreply@github.com>2020-06-30 16:39:12 +0200
commit193408f3351b8ce1fb17dc87e11fe2e18b46ec41 (patch)
tree560f1f7cf64b1c62de557c6c71761810314a03c3 /src
parentcc71da35b5dc74abf71f8691161525a23d870bb5 (diff)
Core/Players: properly scale current value of hidden skills with player level (#24886)
Closes #20979 Closes #24801
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1ef6a79e4f8..b991cb204cc 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -5939,7 +5939,7 @@ void Player::UpdateSkillsForLevel()
if (max != 1)
{
/// maximize skill always
- if (alwaysMaxSkill)
+ if (alwaysMaxSkill || (rcEntry->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE))
{
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill, maxSkill));
if (itr->second.uState != SKILL_NEW)