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authorSubv2112 <s.v.h21@hotmail.com>2012-02-03 20:04:26 -0500
committerSubv2112 <s.v.h21@hotmail.com>2012-02-03 20:04:26 -0500
commit1975291a9847285df54c5719eb4ebabb47543dca (patch)
treea4abf95584979c77874f78d12c23fa1f477e6732 /src
parent69ab57278619447e4d214c1934fd7f8a1615aacd (diff)
Core/Achievements: ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM should only be counted once for each new item you receive
closes #5065 Signed-off-by: Subv <s.v.h21@hotmail.com>
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 41062d5b978..38af97f61cb 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -11985,6 +11985,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
{
ItemAddedQuestCheck(item, count);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, 1);
if (randomPropertyId)
pItem->SetItemRandomProperties(randomPropertyId);
pItem = StoreItem(dest, pItem, update);
@@ -12038,7 +12039,6 @@ Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
lastItem = _StoreItem(pos, pItem, count, true, update);
}
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, entry, 1);
return lastItem;
}