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author | ariel- <ariel-@users.noreply.github.com> | 2017-05-14 06:11:49 -0300 |
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committer | funjoker <funjoker109@gmail.com> | 2020-06-14 22:47:27 +0200 |
commit | 19eeca684f4dc4c3e5633a7d0bfa34a440a28958 (patch) | |
tree | 01d0f6ece1fd7d049d56e5fa9fc10d5d2502f084 /src | |
parent | 058e880d550cdfe7734f13d412313d7ff08eadf8 (diff) |
Core/Unit: don't clear low health aura states on death
- Confirmed with sniffs, healthless states aren't cleared
- Prevents some procs from happening
Closes #19754
(cherry picked from commit 05b42eef7efbd545ca33e478eb1cc2c807ebe71e)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index bcafc09ed2b..2c9ce8d7d17 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8726,8 +8726,6 @@ void Unit::setDeathState(DeathState s) if (s == JUST_DIED) { - ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); - ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); // remove aurastates allowing special moves ClearAllReactives(); ClearDiminishings(); |