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authorariel- <ariel-@users.noreply.github.com>2017-05-14 06:11:49 -0300
committerfunjoker <funjoker109@gmail.com>2020-06-14 22:47:27 +0200
commit19eeca684f4dc4c3e5633a7d0bfa34a440a28958 (patch)
tree01d0f6ece1fd7d049d56e5fa9fc10d5d2502f084 /src
parent058e880d550cdfe7734f13d412313d7ff08eadf8 (diff)
Core/Unit: don't clear low health aura states on death
- Confirmed with sniffs, healthless states aren't cleared - Prevents some procs from happening Closes #19754 (cherry picked from commit 05b42eef7efbd545ca33e478eb1cc2c807ebe71e)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index bcafc09ed2b..2c9ce8d7d17 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8726,8 +8726,6 @@ void Unit::setDeathState(DeathState s)
if (s == JUST_DIED)
{
- ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
- ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
// remove aurastates allowing special moves
ClearAllReactives();
ClearDiminishings();