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authorn0n4m3 <none@none>2009-12-17 10:27:53 +0100
committern0n4m3 <none@none>2009-12-17 10:27:53 +0100
commit1aaa872dd0c94dbf2faf0f8be5da774a75984787 (patch)
tree056e33ce9039c606efd70f72f6dff73b8fce0bfb /src
parent9f672dbffe7da861b4c772f812e279a04c7683a5 (diff)
Update DBC Structure for 322a
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/DBCEnums.h37
-rw-r--r--src/game/DBCStores.cpp45
-rw-r--r--src/game/DBCStores.h5
-rw-r--r--src/game/DBCStructure.h255
-rw-r--r--src/game/DBCfmt.h19
5 files changed, 225 insertions, 136 deletions
diff --git a/src/game/DBCEnums.h b/src/game/DBCEnums.h
index a0e030bf7cb..97cc6f4798c 100644
--- a/src/game/DBCEnums.h
+++ b/src/game/DBCEnums.h
@@ -232,6 +232,42 @@ enum AreaFlags
AREA_FLAG_OUTDOOR_PVP2 = 0x08000000 // Wintergrasp and it's subzones
};
+enum Difficulty
+{
+ REGULAR_DIFFICULTY = 0,
+
+ DUNGEON_DIFFICULTY_NORMAL = 0,
+ DUNGEON_DIFFICULTY_HEROIC = 1,
+
+ RAID_DIFFICULTY_10MAN_NORMAL = 0,
+ RAID_DIFFICULTY_25MAN_NORMAL = 1,
+ RAID_DIFFICULTY_10MAN_HEROIC = 2,
+ RAID_DIFFICULTY_25MAN_HEROIC = 3,
+};
+
+#define MAX_DUNGEON_DIFFICULTY 2
+#define MAX_RAID_DIFFICULTY 4
+#define MAX_DIFFICULTY 4
+
+enum SpawnMask
+{
+ SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY),// any any maps without spawn modes
+
+ SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL),
+ SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC),
+ SPAWNMASK_DUNGEON_ALL = (SPAWNMASK_DUNGEON_NORMAL | SPAWNMASK_DUNGEON_HEROIC),
+
+ SPAWNMASK_RAID_10MAN_NORMAL = (1 << RAID_DIFFICULTY_10MAN_NORMAL),
+ SPAWNMASK_RAID_25MAN_NORMAL = (1 << RAID_DIFFICULTY_25MAN_NORMAL),
+ SPAWNMASK_RAID_NORMAL_ALL = (SPAWNMASK_RAID_10MAN_NORMAL | SPAWNMASK_RAID_25MAN_NORMAL),
+
+ SPAWNMASK_RAID_10MAN_HEROIC = (1 << RAID_DIFFICULTY_10MAN_HEROIC),
+ SPAWNMASK_RAID_25MAN_HEROIC = (1 << RAID_DIFFICULTY_25MAN_HEROIC),
+ SPAWNMASK_RAID_HEROIC_ALL = (SPAWNMASK_RAID_10MAN_HEROIC | SPAWNMASK_RAID_25MAN_HEROIC),
+
+ SPAWNMASK_RAID_ALL = (SPAWNMASK_RAID_NORMAL_ALL | SPAWNMASK_RAID_HEROIC_ALL),
+};
+
enum FactionTemplateFlags
{
FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats
@@ -333,4 +369,3 @@ enum SummonPropFlags
};
#endif
-
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index ba89cb69215..c9832a830eb 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -100,6 +100,11 @@ DBCStorage <LockEntry> sLockStore(LockEntryfmt);
DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt);
DBCStorage <MapEntry> sMapStore(MapEntryfmt);
+
+// DBC used only for initialization sMapDifficultyMap at startup.
+DBCStorage <MapDifficultyEntry> sMapDifficultyStore(MapDifficultyEntryfmt); // only for loading
+MapDifficultyMap sMapDifficultyMap;
+
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
@@ -133,7 +138,7 @@ TalentSpellPosMap sTalentSpellPosMap;
DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt);
// store absolute bit position for first rank for talent inspect
-static uint32 sTalentTabPages[12/*MAX_CLASSES*/][3];
+static uint32 sTalentTabPages[MAX_CLASSES][3];
DBCStorage <TaxiNodesEntry> sTaxiNodesStore(TaxiNodesEntryfmt);
TaxiMask sTaxiNodesMask;
@@ -143,10 +148,10 @@ TaxiMask sOldContinentsNodesMask;
TaxiPathSetBySource sTaxiPathSetBySource;
DBCStorage <TaxiPathEntry> sTaxiPathStore(TaxiPathEntryfmt);
-// DBC used only for initialization sTaxiPathSetBySource at startup.
+// DBC used only for initialization sTaxiPathNodeStore at startup.
TaxiPathNodesByPath sTaxiPathNodesByPath;
-
static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt);
+
DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt);
DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt);
DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt);
@@ -210,7 +215,7 @@ void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
- const uint32 DBCFilesCount = 79;
+ const uint32 DBCFilesCount = 80;
barGoLink bar( DBCFilesCount );
@@ -243,7 +248,6 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc");
-
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
@@ -314,6 +318,14 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc");
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore, dbcPath,"MapDifficulty.dbc");
+ // fill data
+ for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
+ if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
+ sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
+ sMapDifficultyStore.Clear();
+
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
@@ -322,7 +334,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc");
- LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spell = sSpellStore.LookupEntry(i);
@@ -506,18 +518,17 @@ void LoadDBCStores(const std::string& dataPath)
}
// Check loaded DBC files proper version
- if( !sSpellStore.LookupEntry(66530) || // last added spell in 3.1.3
- !sMapStore.LookupEntry(624) || // last map added in 3.1.3
- !sGemPropertiesStore.LookupEntry(1609) || // last gem property added in 3.1.3
- !sItemExtendedCostStore.LookupEntry(2671) || // last item extended cost added in 3.1.3
- !sCharTitlesStore.LookupEntry(166) || // last char title added in 3.1.3
- !sAreaStore.LookupEntry(2905) || // last area (areaflag) added in 3.1.3
- !sItemStore.LookupEntry(46894) ) // last client known item added in 3.1.3
+ if( !sSpellStore.LookupEntry(69599) || // last added spell in 3.2.2
+ !sMapStore.LookupEntry(650) || // last map added in 3.2.2
+ !sGemPropertiesStore.LookupEntry(1629) || // last gem property added in 3.2.2
+ !sItemExtendedCostStore.LookupEntry(2723) || // last item extended cost added in 3.2.2
+ !sCharTitlesStore.LookupEntry(171) || // last char title added in 3.2.2
+ !sAreaStore.LookupEntry(3091) || // last area (areaflag) added in 3.2.2
+ !sItemStore.LookupEntry(49667) ) // last client known item added in 3.2.2
{
sLog.outError("\nYou have _outdated_ DBC files. Please extract correct versions from current using client.");
exit(1);
}
-
sLog.outString();
sLog.outString( ">> Initialized %d data stores", DBCFilesCount );
}
@@ -695,6 +706,12 @@ void Map2ZoneCoordinates(float& x,float& y,uint32 zone)
std::swap(x,y); // client have map coords swapped
}
+MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
+{
+ MapDifficultyMap::const_iterator itr = sMapDifficultyMap.find(MAKE_PAIR32(mapId,difficulty));
+ return itr != sMapDifficultyMap.end() ? &itr->second : NULL;
+}
+
uint32 const* GetTalentTabPages(uint8 cls)
{
return sTalentTabPages[cls];
diff --git a/src/game/DBCStores.h b/src/game/DBCStores.h
index 20de8f997d9..dbe94d941db 100644
--- a/src/game/DBCStores.h
+++ b/src/game/DBCStores.h
@@ -54,6 +54,9 @@ bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredT
void Zone2MapCoordinates(float &x, float &y, uint32 zone);
void Map2ZoneCoordinates(float &x, float &y, uint32 zone);
+typedef std::map<uint32/*pair32(map,diff)*/,MapDifficulty> MapDifficultyMap;
+MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty);
+
uint32 const* /*[3]*/ GetTalentTabPages(uint8 cls);
extern DBCStorage <AchievementEntry> sAchievementStore;
@@ -110,6 +113,8 @@ extern DBCStorage <ItemSetEntry> sItemSetStore;
extern DBCStorage <LockEntry> sLockStore;
extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
extern DBCStorage <MapEntry> sMapStore;
+//extern DBCStorage <MapDifficultyEntry> sMapDifficultyStore; -- use GetMapDifficultyData insteed
+extern MapDifficultyMap sMapDifficultyMap;
extern DBCStorage <MovieEntry> sMovieStore;
extern DBCStorage <QuestSortEntry> sQuestSortStore;
extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore;
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index a139c4efa51..71fedfe242a 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -658,7 +658,7 @@ struct ChrClassesEntry
uint32 spellfamily; // 56
// 57, unused
uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
- uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...)
+ uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...)
};
struct ChrRacesEntry
@@ -669,10 +669,11 @@ struct ChrRacesEntry
// 3 unused
uint32 model_m; // 4
uint32 model_f; // 5
- // 6-7 unused
- uint32 TeamID; // 8 (7-Alliance 1-Horde)
- // 9-12 unused
- uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
+ // 6 unused
+ uint32 TeamID; // 7 (7-Alliance 1-Horde)
+ // 8-11 unused
+ uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
+ //uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?)
char* name[16]; // 14-29 used for DBC language detection/selection
// 30 string flags, unused
//char* nameFemale[16]; // 31-46, if different from base (male) case
@@ -680,7 +681,7 @@ struct ChrRacesEntry
//char* nameNeutralGender[16]; // 48-63, if different from base (male) case
// 64 string flags, unused
// 65-67 unused
- uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
+ uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
};
/* not used
@@ -1043,9 +1044,10 @@ struct ItemExtendedCostEntry
uint32 ID; // 0 extended-cost entry id
uint32 reqhonorpoints; // 1 required honor points
uint32 reqarenapoints; // 2 required arena points
- uint32 reqitem[5]; // 3-7 required item id
- uint32 reqitemcount[5]; // 8-12 required count of 1st item
- uint32 reqpersonalarenarating; // 13 required personal arena rating
+ //uint32 unk1; // 4 probably indicates new 2v2 bracket restrictions
+ uint32 reqitem[5]; // 5-8 required item id
+ uint32 reqitemcount[5]; // 9-13 required count of 1st item
+ uint32 reqpersonalarenarating; // 14 required personal arena rating};
};
struct ItemLimitCategoryEntry
@@ -1062,14 +1064,14 @@ struct ItemRandomPropertiesEntry
uint32 ID; // 0 m_ID
//char* internalName // 1 m_Name
uint32 enchant_id[5]; // 2-6 m_Enchantment
- //char* nameSuffix[16] // 7-22 m_name_lang
+ char* nameSuffix[16]; // 7-22 m_name_lang
// 23 name flags
};
struct ItemRandomSuffixEntry
{
uint32 ID; // 0 m_ID
- //char* name[16] // 1-16 m_name_lang
+ char* nameSuffix[16]; // 1-16 m_name_lang
// 17, name flags
// 18 m_internalName
uint32 enchant_id[5]; // 19-21 m_enchantment
@@ -1104,7 +1106,7 @@ struct MailTemplateEntry
uint32 ID; // 0
//char* subject[16]; // 1-16
// 17 name flags, unused
- char* content[16]; // 18-33
+ char* content[16]; // 18-33
};
struct MapEntry
@@ -1122,21 +1124,13 @@ struct MapEntry
// 55 intro text flags
uint32 multimap_id; // 56
// 57
- //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
- // 74 text flags
- //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
- // 91 text flags
- //chat* unknownText2[16]; // 92-107 unknown empty text fields
- // 108 text flags
- int32 entrance_map; // 109 map_id of entrance map
- float entrance_x; // 110 entrance x coordinate (if exist single entry)
- float entrance_y; // 111 entrance y coordinate (if exist single entry)
- uint32 resetTimeRaid; // 112
- uint32 resetTimeHeroic; // 113
- // 114 all 0
- // 115 -1, 0 and 720
- uint32 addon; // 116 (0-original maps,1-tbc addon)
- // 117 some kind of time?
+ int32 entrance_map; // 58 map_id of entrance map
+ float entrance_x; // 59 entrance x coordinate (if exist single entry)
+ float entrance_y; // 60 entrance y coordinate (if exist single entry)
+ // 61 -1, 0 and 720
+ uint32 addon; // 62 (0-original maps,1-tbc addon)
+ // 63 some kind of time?
+ //uint32 maxPlayers; // 64 max players
// Helpers
uint32 Expansion() const { return addon; }
@@ -1148,8 +1142,6 @@ struct MapEntry
bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
bool IsBattleArena() const { return map_type == MAP_ARENA; }
bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
- bool SupportsHeroicMode() const { return resetTimeHeroic != 0; }
- bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
bool IsMountAllowed() const
{
@@ -1157,7 +1149,7 @@ struct MapEntry
MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast
MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum
- MapID==616; // Eye Of Eternity
+ MapID==616 || MapID==595; // Eye Of Eternity, The Culling of Stratholme
}
bool IsContinent() const
@@ -1166,6 +1158,19 @@ struct MapEntry
}
};
+struct MapDifficultyEntry
+{
+ //uint32 Id; // 0
+ uint32 MapId; // 1
+ uint32 Difficulty; // 2 (for arenas: arena slot)
+ //char* areaTriggerText[16]; // 3-18 text showed when transfer to map failed (missing requirements)
+ //uint32 textFlags; // 19
+ uint32 resetTime; // 20
+ uint32 maxPlayers; // 21
+ //char* difficultyString; // 22
+};
+
+
struct MovieEntry
{
uint32 Id; // 0 index
@@ -1191,42 +1196,51 @@ struct RandomPropertiesPointsEntry
struct ScalingStatDistributionEntry
{
- uint32 Id;
- int32 StatMod[10];
- uint32 Modifier[10];
- uint32 MaxLevel;
+ uint32 Id; // 0
+ int32 StatMod[10]; // 1-10
+ uint32 Modifier[10]; // 11-20
+ uint32 MaxLevel; // 21
};
struct ScalingStatValuesEntry
{
- uint32 Id;
- uint32 Level;
- uint32 ssdMultiplier[5]; // Multiplier for ScalingStatDistribution
- uint32 armorMod[4]; // Armor for level
- uint32 dpsMod[6]; // DPS mod for level
- uint32 spellBonus; // not sure.. TODO: need more info about
- uint32 feralBonus; // Feral AP bonus
-
+ uint32 Id; // 0
+ uint32 Level; // 1
+ uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution
+ uint32 armorMod[4]; // 6-9 Armor for level
+ uint32 dpsMod[6]; // 10-15 DPS mod for level
+ uint32 spellBonus; // 16 spell power for level
+ uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3]
+ //uint32 unk1; // 18 all fields equal to 0
+ //uint32 unk2; // 19 unk, probably also Armor for level
+ uint32 armorMod2[4]; // 20-23 Armor for level
+
uint32 getssdMultiplier(uint32 mask) const
{
- if (mask&0x001F)
+ if (mask & 0x001F)
{
if(mask & 0x00000001) return ssdMultiplier[0];
if(mask & 0x00000002) return ssdMultiplier[1];
if(mask & 0x00000004) return ssdMultiplier[2];
- if(mask & 0x00000008) return ssdMultiplier[3];
- if(mask & 0x00000010) return ssdMultiplier[4];
+ if(mask & 0x00000008) return ssdMultiplier2;
+ if(mask & 0x00000010) return ssdMultiplier[3];
}
return 0;
}
+
uint32 getArmorMod(uint32 mask) const
{
- if (mask&0x01E0)
+ if (mask & 0x00F001E0)
{
if(mask & 0x00000020) return armorMod[0];
if(mask & 0x00000040) return armorMod[1];
if(mask & 0x00000080) return armorMod[2];
if(mask & 0x00000100) return armorMod[3];
+
+ if(mask & 0x00100000) return armorMod2[0]; // cloth
+ if(mask & 0x00200000) return armorMod2[1]; // leather
+ if(mask & 0x00400000) return armorMod2[2]; // mail
+ if(mask & 0x00800000) return armorMod2[3]; // plate
}
return 0;
}
@@ -1239,7 +1253,7 @@ struct ScalingStatValuesEntry
if(mask & 0x00000800) return dpsMod[2];
if(mask & 0x00001000) return dpsMod[3];
if(mask & 0x00002000) return dpsMod[4];
- if(mask & 0x00004000) return dpsMod[5];
+ if(mask & 0x00004000) return dpsMod[5]; // not used?
}
return 0;
}
@@ -1248,9 +1262,9 @@ struct ScalingStatValuesEntry
if (mask & 0x00008000) return spellBonus;
return 0;
}
- uint32 getFeralBonus(uint32 mask) const
+ uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x?
{
- if (mask & 0x00010000) return feralBonus;
+ if (mask & 0x00010000) return 0; // not used?
return 0;
}
};
@@ -1342,68 +1356,71 @@ struct SpellEntry
uint32 AttributesEx4; // 8 m_attributesExD
uint32 AttributesEx5; // 9 m_attributesExE
uint32 AttributesEx6; // 10 m_attributesExF
- uint32 Stances; // 11 m_shapeshiftMask
- uint32 StancesNot; // 12 m_shapeshiftExclude
- uint32 Targets; // 13 m_targets
- uint32 TargetCreatureType; // 14 m_targetCreatureType
- uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
- uint32 FacingCasterFlags; // 16 m_facingCasterFlags
- uint32 CasterAuraState; // 17 m_casterAuraState
- uint32 TargetAuraState; // 18 m_targetAuraState
- uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
- uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
- uint32 casterAuraSpell; // 21 m_casterAuraSpell
- uint32 targetAuraSpell; // 22 m_targetAuraSpell
- uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell
- uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell
- uint32 CastingTimeIndex; // 25 m_castingTimeIndex
- uint32 RecoveryTime; // 26 m_recoveryTime
- uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
- uint32 InterruptFlags; // 28 m_interruptFlags
- uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
- uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
- uint32 procFlags; // 31 m_procTypeMask
- uint32 procChance; // 32 m_procChance
- uint32 procCharges; // 33 m_procCharges
- uint32 maxLevel; // 34 m_maxLevel
- uint32 baseLevel; // 35 m_baseLevel
- uint32 spellLevel; // 36 m_spellLevel
- uint32 DurationIndex; // 37 m_durationIndex
- uint32 powerType; // 38 m_powerType
- uint32 manaCost; // 39 m_manaCost
- uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
- uint32 manaPerSecond; // 41 m_manaPerSecond
- uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
- uint32 rangeIndex; // 43 m_rangeIndex
- float speed; // 44 m_speed
- //uint32 modalNextSpell; // 45 m_modalNextSpell not used
- uint32 StackAmount; // 46 m_cumulativeAura
- uint32 Totem[2]; // 47-48 m_totem
- int32 Reagent[8]; // 49-56 m_reagent
- uint32 ReagentCount[8]; // 57-64 m_reagentCount
- int32 EquippedItemClass; // 65 m_equippedItemClass (value)
- int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
- int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
- uint32 Effect[MAX_SPELL_EFFECTS]; // 68-70 m_effect
- int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 71-73 m_effectDieSides
- int32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 74-76 m_effectBaseDice
- float EffectDicePerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectDicePerLevel
- float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 80-82 m_effectRealPointsPerLevel
- int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
- uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 86-88 m_effectMechanic
- uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetA
- uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 92-94 m_implicitTargetB
- uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 95-97 m_effectRadiusIndex - spellradius.dbc
- uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 98-100 m_effectAura
- uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 101-103 m_effectAuraPeriod
- float EffectMultipleValue[MAX_SPELL_EFFECTS]; // 104-106 m_effectAmplitude
- uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 107-109 m_effectChainTargets
- uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 110-112 m_effectItemType
- int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValue
- int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 116-118 m_effectMiscValueB
- uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 119-121 m_effectTriggerSpell
- float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 122-124 m_effectPointsPerCombo
- flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; //
+ // uint32 unk_320_1; // 11 3.2.0 (0x20 - totems, 0x4 - paladin auras, etc...)
+ uint32 Stances; // 12 m_shapeshiftMask
+ // uint32 unk_320_2; // 13 3.2.0
+ uint32 StancesNot; // 14 m_shapeshiftExclude
+ // uint32 unk_320_3; // 15 3.2.0
+ uint32 Targets; // 16 m_targets
+ uint32 TargetCreatureType; // 17 m_targetCreatureType
+ uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
+ uint32 FacingCasterFlags; // 19 m_facingCasterFlags
+ uint32 CasterAuraState; // 20 m_casterAuraState
+ uint32 TargetAuraState; // 21 m_targetAuraState
+ uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState
+ uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState
+ uint32 casterAuraSpell; // 24 m_casterAuraSpell
+ uint32 targetAuraSpell; // 25 m_targetAuraSpell
+ uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
+ uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
+ uint32 CastingTimeIndex; // 28 m_castingTimeIndex
+ uint32 RecoveryTime; // 29 m_recoveryTime
+ uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime
+ uint32 InterruptFlags; // 31 m_interruptFlags
+ uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags
+ uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags
+ uint32 procFlags; // 34 m_procTypeMask
+ uint32 procChance; // 35 m_procChance
+ uint32 procCharges; // 36 m_procCharges
+ uint32 maxLevel; // 37 m_maxLevel
+ uint32 baseLevel; // 38 m_baseLevel
+ uint32 spellLevel; // 39 m_spellLevel
+ uint32 DurationIndex; // 40 m_durationIndex
+ uint32 powerType; // 41 m_powerType
+ uint32 manaCost; // 42 m_manaCost
+ uint32 manaCostPerlevel; // 43 m_manaCostPerLevel
+ uint32 manaPerSecond; // 44 m_manaPerSecond
+ uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve
+ uint32 rangeIndex; // 46 m_rangeIndex
+ float speed; // 47 m_speed
+ //uint32 modalNextSpell; // 48 m_modalNextSpell not used
+ uint32 StackAmount; // 49 m_cumulativeAura
+ uint32 Totem[2]; // 50-51 m_totem
+ int32 Reagent[8]; // 50-59 m_reagent
+ uint32 ReagentCount[8]; // 60-67 m_reagentCount
+ int32 EquippedItemClass; // 68 m_equippedItemClass (value)
+ int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask)
+ int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask)
+ uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect
+ int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides
+ int32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 77-79 m_effectBaseDice
+ float EffectDicePerLevel[MAX_SPELL_EFFECTS]; // 80-82 m_effectDicePerLevel
+ float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 83-85 m_effectRealPointsPerLevel
+ int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 86-88 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
+ uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 89-91 m_effectMechanic
+ uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 92-94 m_implicitTargetA
+ uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 95-97 m_implicitTargetB
+ uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 98-100 m_effectRadiusIndex - spellradius.dbc
+ uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 101-103 m_effectAura
+ uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 104-106 m_effectAuraPeriod
+ float EffectMultipleValue[MAX_SPELL_EFFECTS]; // 107-109 m_effectAmplitude
+ uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 110-112 m_effectChainTargets
+ uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 113-115 m_effectItemType
+ int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 116-118 m_effectMiscValue
+ int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 119-121 m_effectMiscValueB
+ uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 122-124 m_effectTriggerSpell
+ float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 125-127 m_effectPointsPerCombo
+ flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 127-133
uint32 SpellVisual[2]; // 134-135 m_spellVisualID
uint32 SpellIconID; // 136 m_spellIconID
uint32 activeIconID; // 137 m_activeIconID
@@ -1436,6 +1453,8 @@ struct SpellEntry
uint32 runeCostID; // 229 m_runeCostID
//uint32 spellMissileID; // 230 m_spellMissileID not used
//uint32 PowerDisplayId; // 231 PowerDisplay.dbc, new in 3.1
+ //float unk_320_4[3]; // 232-234 3.2.0
+ //uint32 spellDescriptionVariableID; // 235 3.2.0
// helpers
int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
@@ -1538,7 +1557,7 @@ struct SpellItemEnchantmentEntry
uint32 EnchantmentCondition; // 34 m_condition_id
uint32 requiredSkill; // 35 m_requiredSkillID
uint32 requiredSkillValue; // 36 m_requiredSkillRank
- uint32 RequiredLevel; // 37 m_requiredLevel - new in 3.1
+ uint32 requiredLevel; // 37 m_requiredLevel
};
struct SpellItemEnchantmentConditionEntry
@@ -1558,6 +1577,7 @@ struct StableSlotPricesEntry
uint32 Price;
};
+
struct SummonPropertiesEntry
{
uint32 Id; // 0
@@ -1568,6 +1588,7 @@ struct SummonPropertiesEntry
uint32 Flags; // 5
};
+
#define MAX_TALENT_RANK 5
#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
@@ -1747,6 +1768,7 @@ struct WorldMapAreaEntry
float x2; // 7
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
// int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates)
+ // uint32 someMapID; // 10
};
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
@@ -1780,6 +1802,15 @@ struct WorldSafeLocsEntry
#endif
// Structures not used for casting to loaded DBC data and not required then packing
+struct MapDifficulty
+{
+ MapDifficulty() : resetTime(0), maxPlayers(0) {}
+ MapDifficulty(uint32 _resetTime, uint32 _maxPlayers) : resetTime(_resetTime), maxPlayers(_maxPlayers) {}
+
+ uint32 resetTime;
+ uint32 maxPlayers;
+};
+
struct TalentSpellPos
{
TalentSpellPos() : talent_id(0), rank(0) {}
diff --git a/src/game/DBCfmt.h b/src/game/DBCfmt.h
index 2dcb7619a3e..635de26a07d 100644
--- a/src/game/DBCfmt.h
+++ b/src/game/DBCfmt.h
@@ -36,7 +36,7 @@ const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx";
// ChatChannelsEntryfmt, index not used (more compact store)
const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
-const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
+const char ChrRacesEntryfmt[]="nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
const char CinematicSequencesEntryfmt[]="nxxxxxxxxx";
const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
@@ -68,26 +68,27 @@ const char Itemfmt[]="niiiiiii";
const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx";
//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
//const char ItemCondExtCostsEntryfmt[]="xiii";
-const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix";
+const char ItemExtendedCostEntryfmt[]="niixiiiiiiiiiiix";
const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix";
-const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx";
-const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii";
+const char ItemRandomPropertiesfmt[]="nxiiiiissssssssssssssssx";
+const char ItemRandomSuffixfmt[]="nssssssssssssssssxxiiiiiiiiii";
const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii";
const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxssssssssssssssssx";
-const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix";
+const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxixx";
+const char MapDifficultyEntryfmt[]="diixxxxxxxxxxxxxxxxxiix";
const char MovieEntryfmt[]="nxx";
const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
-const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii";
+const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiixxiiii";
const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellCastTimefmt[]="nixx";
const char SpellDurationfmt[]="niii";
-const char SpellEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixx";
-const std::string CustomSpellEntryfmt="pappppppppaaapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaa";
+const char SpellEntryfmt[]="niiiiiiiiiixixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxxxxx";
+const std::string CustomSpellEntryfmt="pappppppppaaaaaapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
const std::string CustomSpellEntryIndex = "Id";
const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiiiii";
@@ -106,7 +107,7 @@ const char TaxiPathNodeEntryfmt[]="diiifffiixx";
const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
const char VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifiixx";
const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
-const char WorldMapAreaEntryfmt[]="xinxffffix";
+const char WorldMapAreaEntryfmt[]="xinxffffixx";
const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";