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authorariel- <ariel-@users.noreply.github.com>2016-11-07 13:32:16 -0300
committerariel- <ariel-@users.noreply.github.com>2016-11-07 13:34:04 -0300
commit1ae3da101c272fde6183ee6073b208ba35a1b658 (patch)
tree3a9b31763f54c7ef7f8d7be72698edd4c2f11e17 /src
parent555fe2fe5bdff95b46b780b77eecdaec191017f8 (diff)
Core/Gameobject: remove immune flags from trigger used to cast GO spells
Spells were failing flags check in Unit::_IsValidAttackTarget Closes #18206
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index e28e7a38df8..71d3d132092 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1846,6 +1846,9 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge
if (!trigger)
return;
+ // remove immunity flags, to allow spell to target anything
+ trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
+
if (Unit* owner = GetOwner())
{
trigger->setFaction(owner->getFaction());