diff options
author | ShinDarth <borzifrancesco@gmail.com> | 2014-08-29 13:33:12 +0200 |
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committer | ShinDarth <borzifrancesco@gmail.com> | 2014-08-29 13:33:12 +0200 |
commit | 1b7a9d5bfb9261b0a2889aac33e5cf1e68c438ce (patch) | |
tree | 02c31a7e913b45a2ce02e8dd132b72ee5870893c /src | |
parent | d6dbe52e64b1e6421b34877acd14b6008de97fa5 (diff) |
Core/BG: use GetTypeID(true) instead of GetTypeID() to fetch the correct type even if it's a RGB
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index c11ee7a39b7..c88f9beee15 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -764,7 +764,7 @@ void Battleground::EndBattleground(uint32 winner) { stmt->setUInt64(0, battleground_id); stmt->setUInt8(2, m_BracketId + 1); - stmt->setUInt8(3, GetTypeID()); + stmt->setUInt8(3, GetTypeID(true)); CharacterDatabase.Execute(stmt); } |