diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-08-11 13:56:42 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2019-08-11 13:56:42 +0200 |
commit | 1c2b1cbba82fcd523ccd0cceafe532f35d71dcc1 (patch) | |
tree | 6ca037c7d24863e760d60e5a8906a1b3835ad32a /src | |
parent | fcce90508d899641494d7c281a0e08e411a0d5ab (diff) |
Entities/Player: ReacquireSpellFocusTarget is now private. It should've been private all along.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 615e9c0cdd8..e8530446388 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -341,7 +341,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma // Handling caster facing during spellcast void SetTarget(ObjectGuid guid) override; - void ReacquireSpellFocusTarget(); void DoNotReacquireSpellFocusTarget() { _spellFocusInfo.Delay = 0; } void SetSpellFocus(Spell const* focusSpell, WorldObject const* target); bool HasSpellFocus(Spell const* focusSpell = nullptr) const override; @@ -432,6 +431,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma bool m_respawnCompatibilityMode; /* Spell focus system */ + void ReacquireSpellFocusTarget(); struct { ::Spell const* Spell = nullptr; |