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authorTreeston <treeston.mmoc@gmail.com>2019-08-11 13:56:42 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-08-11 13:56:42 +0200
commit1c2b1cbba82fcd523ccd0cceafe532f35d71dcc1 (patch)
tree6ca037c7d24863e760d60e5a8906a1b3835ad32a /src
parentfcce90508d899641494d7c281a0e08e411a0d5ab (diff)
Entities/Player: ReacquireSpellFocusTarget is now private. It should've been private all along.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 615e9c0cdd8..e8530446388 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -341,7 +341,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
// Handling caster facing during spellcast
void SetTarget(ObjectGuid guid) override;
- void ReacquireSpellFocusTarget();
void DoNotReacquireSpellFocusTarget() { _spellFocusInfo.Delay = 0; }
void SetSpellFocus(Spell const* focusSpell, WorldObject const* target);
bool HasSpellFocus(Spell const* focusSpell = nullptr) const override;
@@ -432,6 +431,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool m_respawnCompatibilityMode;
/* Spell focus system */
+ void ReacquireSpellFocusTarget();
struct
{
::Spell const* Spell = nullptr;