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authoroffl <offl@users.noreply.github.com>2021-01-15 01:53:43 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-06 00:05:49 +0100
commit1d09bd112aeab42d84880d9aff29bf6ee67f9112 (patch)
treeb00be47eb87bf0d1870e6f128dbc16d1016b7eb8 /src
parent09a4bb48375188acc0d29f7a40cc0190d3421988 (diff)
DB/Creature: Remove UNIT_FLAG_STUNNED in more cases
Ref #25764 (cherry picked from commit 7b79adf5b1c9e482d061076065687ab8d058e59c)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp1
2 files changed, 1 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 5bb2abc3814..25d74a7300e 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -197,6 +197,7 @@ struct npc_headless_horseman_head : public PassiveAI
void HandleInitialSetup()
{
DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN);
+ me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_phase = PHASE_1;
_events.SetPhase(PHASE_1);
}
@@ -206,7 +207,6 @@ struct npc_headless_horseman_head : public PassiveAI
_events.Reset();
me->GetMotionMaster()->Clear();
HandleInitialSetup();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
PassiveAI::JustReachedHome();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index 77a328c58fe..dfe596d4684 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -379,7 +379,6 @@ struct boss_thaddius : public BossAI
me->CastSpell(me, SPELL_THADDIUS_SPARK_VISUAL, true);
ballLightningUnlocked = false;
me->RemoveAura(SPELL_THADDIUS_INACTIVE_VISUAL);
- me->RemoveUnitFlag(UNIT_FLAG_STUNNED);
me->SetImmuneToPC(false);
DoZoneInCombat();