diff options
author | offl <offl@users.noreply.github.com> | 2021-01-15 01:53:43 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-06 00:05:49 +0100 |
commit | 1d09bd112aeab42d84880d9aff29bf6ee67f9112 (patch) | |
tree | b00be47eb87bf0d1870e6f128dbc16d1016b7eb8 /src | |
parent | 09a4bb48375188acc0d29f7a40cc0190d3421988 (diff) |
DB/Creature: Remove UNIT_FLAG_STUNNED in more cases
Ref #25764
(cherry picked from commit 7b79adf5b1c9e482d061076065687ab8d058e59c)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp | 1 |
2 files changed, 1 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 5bb2abc3814..25d74a7300e 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -197,6 +197,7 @@ struct npc_headless_horseman_head : public PassiveAI void HandleInitialSetup() { DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN); + me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); _phase = PHASE_1; _events.SetPhase(PHASE_1); } @@ -206,7 +207,6 @@ struct npc_headless_horseman_head : public PassiveAI _events.Reset(); me->GetMotionMaster()->Clear(); HandleInitialSetup(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); PassiveAI::JustReachedHome(); } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index 77a328c58fe..dfe596d4684 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -379,7 +379,6 @@ struct boss_thaddius : public BossAI me->CastSpell(me, SPELL_THADDIUS_SPARK_VISUAL, true); ballLightningUnlocked = false; me->RemoveAura(SPELL_THADDIUS_INACTIVE_VISUAL); - me->RemoveUnitFlag(UNIT_FLAG_STUNNED); me->SetImmuneToPC(false); DoZoneInCombat(); |