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authormegamage <none@none>2009-03-24 09:47:19 -0600
committermegamage <none@none>2009-03-24 09:47:19 -0600
commit1d5192bccbd60fa36ac93bf4f26ce6ea965b769d (patch)
treee5a2edb4ed121fa77f12ec6df6e0ed6fef2a6031 /src
parent208398017a3b83e37e6d657c0444622d70f617d3 (diff)
[7530] Fixed counting exalted reputation achievements work for factions with base reputation != 0. Author: emsy
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/AchievementMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 9267409f362..4bd2c71e69a 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -758,7 +758,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
{
- if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED)
+ FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID);
+ if(GetPlayer()->ReputationToRank(iter->second.Standing + GetPlayer()->GetBaseReputation(factionEntry)) >= REP_EXALTED)
++counter;
}
SetCriteriaProgress(achievementCriteria, counter);