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authorQAston <none@none>2009-03-08 22:03:25 +0100
committerQAston <none@none>2009-03-08 22:03:25 +0100
commit1e1d95fe3aab892e5175ddd5f18b772ffca01c08 (patch)
tree8b9acad37b953eb6886aafafedb0a165eb429513 /src
parent7289f5b36dd490e88e52d46ae1dbe5519f04f556 (diff)
*Fix typos in Guardian Spirit code.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 6fe15958541..271a85a4808 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2003,16 +2003,15 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
case SPELLFAMILY_PRIEST:
{
// Guardian Spirit
- if (spellProto->SpellFamilyFlags.IsEqual(0x400, 0, 0xC0000000))
+ if (spellProto->Id==47788)
{
if (pVictim->GetHealth() <= RemainingDamage) // Killing Blow
{
- healAmount = pVictim->GetMaxHealth();
+ healAmount = pVictim->GetMaxHealth()/2;
healCaster = pVictim;
healSpell = 48153;
currentAbsorb = mod->m_amount;
RemainingDamage=0;
- break;
}
}