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authorlinencloth <none@none>2010-11-14 17:49:10 +0100
committerlinencloth <none@none>2010-11-14 17:49:10 +0100
commit1ec41c754b9eb6d9a2e6fff8438e9f2ae8ee61f8 (patch)
tree1f12833459033e96d8b5f9d5aa71283487ede0c8 /src
parent3d33cc4f128360cd5965e625bc5aa923735038ab (diff)
Core/Player: Fix sight range
Closes issue 4772 --HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index e7edea0b07f..b33bd795ac1 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1643,7 +1643,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const
{
if (ToPlayer())
{
- if (target && target->isActiveObject())
+ if (target && target->isActiveObject() && !target->ToPlayer())
return MAX_VISIBILITY_DISTANCE;
else
return GetMap()->GetVisibilityRange();