diff options
| author | linencloth <none@none> | 2010-11-14 17:49:10 +0100 |
|---|---|---|
| committer | linencloth <none@none> | 2010-11-14 17:49:10 +0100 |
| commit | 1ec41c754b9eb6d9a2e6fff8438e9f2ae8ee61f8 (patch) | |
| tree | 1f12833459033e96d8b5f9d5aa71283487ede0c8 /src | |
| parent | 3d33cc4f128360cd5965e625bc5aa923735038ab (diff) | |
Core/Player: Fix sight range
Closes issue 4772
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index e7edea0b07f..b33bd795ac1 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1643,7 +1643,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const { if (ToPlayer()) { - if (target && target->isActiveObject()) + if (target && target->isActiveObject() && !target->ToPlayer()) return MAX_VISIBILITY_DISTANCE; else return GetMap()->GetVisibilityRange(); |
