diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-08-23 20:06:26 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-02-04 00:27:12 +0100 |
commit | 1f34964df45520da16e5acc139a3ed179acd0569 (patch) | |
tree | 7176b1923d243ebd261282b892f982a1599e95cd /src | |
parent | 0150828841f95eb0d28ee65e7f772644518acdc6 (diff) |
Core/Movement: Fix RandomMovementGenerator for swimming creatures
Fix RandomMovementGenerator for swimming creatures not moving at all due to PATHFIND_FARFROMPOLY being handled as wrong path.
Fixes #25236
(cherry picked from commit 1aceb413495c18e5840112d6ada0c4c71cc03c7b)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 2872683d58e..a41db1336df 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -141,9 +141,10 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner) } bool result = _path->CalculatePath(position.GetPositionX(), position.GetPositionY(), position.GetPositionZ()); + // PATHFIND_FARFROMPOLY shouldn't be checked as creatures in water are most likely far from poly if (!result || (_path->GetPathType() & PATHFIND_NOPATH) || (_path->GetPathType() & PATHFIND_SHORTCUT) - || (_path->GetPathType() & PATHFIND_FARFROMPOLY)) + /*|| (_path->GetPathType() & PATHFIND_FARFROMPOLY)*/) { _timer.Reset(100); return; |