diff options
author | megamage <none@none> | 2008-12-10 15:54:54 -0600 |
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committer | megamage <none@none> | 2008-12-10 15:54:54 -0600 |
commit | 22c7db127886c9c24c7eef0ce1640c323b01ef35 (patch) | |
tree | f0332ce5a64448b51ebcdc55e54fbb2eee7f0ce4 /src | |
parent | 5a378392504b7c1ac6d21c97a7203bd2b51db04a (diff) |
*Fix a bug that makes creatures stunned/rooted forever.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index ec3f687f0e6..81e6fa521b0 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12678,13 +12678,13 @@ void Unit::SetControlled(bool apply, UnitState state) switch(state) { case UNIT_STAT_STUNNED: if(HasAuraType(SPELL_AURA_MOD_STUN)) return; - else(SetStunned(false)); + else SetStunned(false); break; case UNIT_STAT_ROOT: if(HasAuraType(SPELL_AURA_MOD_ROOT)) return; - else(SetRooted(false)); + else SetRooted(false); break; case UNIT_STAT_CONFUSED:if(HasAuraType(SPELL_AURA_MOD_CONFUSE)) return; - else(SetConfused(false)); + else SetConfused(false); break; case UNIT_STAT_FLEEING: if(HasAuraType(SPELL_AURA_MOD_FEAR)) return; - else(SetFeared(false)); + else SetFeared(false); break; default: return; } |