diff options
author | Jeremy <Golrag@users.noreply.github.com> | 2021-02-28 18:50:41 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-28 18:50:41 +0100 |
commit | 2380fc32dd5383b2e385a12e7e76ea0116dc9035 (patch) | |
tree | 61af9c5594a1fc2889a0ec9f261b3833a89c45df /src | |
parent | 995fb23bc11e5dff3f21e1afa977934b76482d1b (diff) |
Spells/Auras: Dont save SPELL_AURA_BATTLEGROUND_PLAYER_POSITION auras (#26076)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index b9746233b96..bc73d8b22f2 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1039,6 +1039,10 @@ bool Aura::CanBeSaved() const if (HasEffectType(SPELL_AURA_MOD_CHARM) || HasEffectType(SPELL_AURA_AOE_CHARM)) return false; + // no battleground player positions + if (HasEffectType(SPELL_AURA_BATTLEGROUND_PLAYER_POSITION) || HasEffectType(SPELL_AURA_BATTLEGROUND_PLAYER_POSITION_FACTIONAL)) + return false; + // Incanter's Absorbtion - considering the minimal duration and problems with aura stacking // we skip saving this aura // Also for some reason other auras put as MultiSlot crash core on keeping them after restart, |