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authorxjose93 <xjose93@hotmail.com>2013-04-26 14:38:27 +0200
committerxjose93 <xjose93@hotmail.com>2013-04-26 14:38:27 +0200
commit24fb735a0d978fb0290d0ca6714f04e5cc5c5d89 (patch)
tree343eac011b3c3b833466b80488e4a5184b88b5f8 /src
parent6dbd574a69071697788632db0d1a2dc662854a18 (diff)
Core/Player: Add playername at log when a player not found in characters database.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e12e5eef238..4114dd6109f 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16910,7 +16910,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
if (!result)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) not found in table `characters`, can't load. ", guid);
+ std::string name = "<unknown>";
+ sObjectMgr->GetPlayerNameByGUID(guid, name);
+ sLog->outError(LOG_FILTER_PLAYER, "Player %s (GUID: %u) not found in table `characters`, can't load. ", name.c_str(), guid);
return false;
}