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authorModoX <moardox@gmail.com>2023-01-09 23:14:21 +0100
committerModoX <moardox@gmail.com>2023-01-09 23:15:21 +0100
commit25c7656ffd1f63a32a7f92fde1dc1649fcfd1323 (patch)
tree4b48151a6b8bece382e1b8b4329f19c3b33e40cc /src
parente2ed3e23f8241933b4f931e9def7eee69f1abb79 (diff)
Core/Creatures: Restore IsMovementPreventedByCasting logic for casting units (non-channeled)
* this partly reverts e2ed3e23f8241933b4f931e9def7eee69f1abb79
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c0c65a43061..57ff7b1a0a7 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3389,10 +3389,6 @@ void Creature::DoNotReacquireSpellFocusTarget()
bool Creature::IsMovementPreventedByCasting() const
{
- // Can always move when not casting
- if (!HasUnitState(UNIT_STATE_CASTING))
- return false;
-
// first check if currently a movement allowed channel is active and we're not casting
if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
{
@@ -3404,6 +3400,9 @@ bool Creature::IsMovementPreventedByCasting() const
if (HasSpellFocus())
return true;
+ if (HasUnitState(UNIT_STATE_CASTING))
+ return true;
+
return false;
}