diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-06-26 12:15:57 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-10-07 21:20:40 +0200 |
commit | 2642fb1a489e4b79a17bbb63127c8b3ce2823e1e (patch) | |
tree | 1baa45d131a04bb2961638188fc220cc27541cb1 /src | |
parent | 49230849378bc404e8e0667ae103a7b1988569bb (diff) |
Core/AI: Add a new LeavingWorld AI hook
(cherry picked from commit c0a7274ff148b35577bf8c57320142bb08e10710)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CoreAI/UnitAI.h | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 30fa8a56958..bcfa93f33f3 100644 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -284,6 +284,9 @@ class TC_GAME_API UnitAI // Called when the unit leaves combat virtual void JustExitedCombat() { } + // Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.) + virtual void LeavingWorld() { } + // Called at any Damage to any victim (before damage apply) virtual void DamageDealt(Unit* /*victim*/, uint32& /*damage*/, DamageEffectType /*damageType*/) { } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 86db8294fcb..ea7e53e5838 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9064,6 +9064,9 @@ void Unit::RemoveFromWorld() if (IsInWorld()) { m_duringRemoveFromWorld = true; + if (IsAIEnabled) + GetAI()->LeavingWorld(); + if (IsVehicle()) RemoveVehicleKit(true); |