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authorTrazom62 <none@none>2010-01-25 20:45:02 +0100
committerTrazom62 <none@none>2010-01-25 20:45:02 +0100
commit275ffe4f28a0ab7f43e52a52051aaa38defc8d08 (patch)
treea00aba787f5139a5cca84211df46ed9bf0f0d9f6 /src
parent89574b13ed43ee5aca97c4727099065261f660b5 (diff)
Fix SpellEffect Quest Complete: shall work if player is the unitTarget
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 6d16cba265b..ed85d0767c5 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -6601,13 +6601,17 @@ void Spell::EffectReputation(uint32 i)
void Spell::EffectQuestComplete(uint32 i)
{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
+ Player *pPlayer;
- Player *_player = (Player*)m_caster;
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ pPlayer = (Player*)m_caster;
+ else if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
+ pPlayer = (Player*)unitTarget;
+ else
+ return;
uint32 quest_id = m_spellInfo->EffectMiscValue[i];
- _player->AreaExploredOrEventHappens(quest_id);
+ pPlayer->AreaExploredOrEventHappens(quest_id);
}
void Spell::EffectForceDeselect(uint32 i)