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authormaximius <none@none>2009-11-17 20:26:35 -0800
committermaximius <none@none>2009-11-17 20:26:35 -0800
commit27d3bf466c447f8df587eb29f5be48d837b6027c (patch)
tree2c0d073a6317b3583fb0edc054201c3c91f54e2c /src
parent6659defa6d61d402061b4c2b1442a52a271c14bc (diff)
*Convert some tabs to 4 spaces.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/ObjectMgr.cpp15
-rw-r--r--src/game/Pet.cpp4
-rw-r--r--src/game/WaypointMovementGenerator.cpp62
-rw-r--r--src/game/WaypointMovementGenerator.h16
4 files changed, 45 insertions, 52 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index d5ca4826e38..4ac56042275 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -5314,14 +5314,13 @@ uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_al
else
mount_entry = node->MountCreatureID[0];
- // Fix for Alliance not being able to use Acherus taxi
- // only one mount type for both sides
- if (mount_entry == 0 && allowed_alt_team)
- {
- // Simply reverse the selection. At least one team in theory should
- // have a valid mount ID to choose
- mount_entry = (team == ALLIANCE) ? node->MountCreatureID[0] : node->MountCreatureID[1];
- }
+ // Fix for Alliance not being able to use Acherus taxi
+ // only one mount type for both sides
+ if (mount_entry == 0 && allowed_alt_team)
+ {
+ // Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
+ mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
+ }
CreatureInfo const *mount_info = GetCreatureTemplate(mount_entry);
if (mount_info)
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 8fd3f70f6d2..f0f04031967 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -346,9 +346,9 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
}
}
- //set last used pet number (for use in BG's)
+ //set last used pet number (for use in BG's)
if(owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET))
- ((Player*)owner)->SetLastPetNumber(pet_number);
+ ((Player*)owner)->SetLastPetNumber(pet_number);
m_loading = false;
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index fe5d20bbc91..d017b09981f 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -21,7 +21,7 @@
//Extended headers
#include "ObjectMgr.h"
#include "World.h"
-#include "MapManager.h" // for flightmaster grid preloading
+#include "MapManager.h" // for flightmaster grid preloading
//Creature-specific headers
#include "Creature.h"
#include "CreatureAI.h"
@@ -256,17 +256,16 @@ void FlightPathMovementGenerator::Initialize(Player &player)
player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd());
- // Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
- // be reinitialized for each flightmaster at the end of each spline (or stop) in the flight.
+ // Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
+ // be reinitialized for each flightmaster at the end of each spline (or stop) in the flight.
- uint32 nodeCount = i_mapIds.size(); // Get the number of nodes in the path. i_path and i_mapIds are the
- // same size when loaded in ObjectMgr::GetTaxiPathNodes, called from LoadPath()
-
- m_endMapId = i_mapIds[nodeCount -1]; // Get the map ID from the last node
- m_preloadTargetNode = nodeCount / 2; // Split the number of nodes in half to preload the flightmaster half-way through the flight
- m_endGridX = i_path[nodeCount -1].x; // Get the X position from the last node
- m_endGridY = i_path[nodeCount -1].y; // Get tye Y position from the last node
+ uint32 nodeCount = i_mapIds.size(); // Get the number of nodes in the path. i_path and i_mapIds are the
+ // same size when loaded in ObjectMgr::GetTaxiPathNodes, called from LoadPath()
+ m_endMapId = i_mapIds[nodeCount -1]; // Get the map ID from the last node
+ m_preloadTargetNode = nodeCount / 2; // Split the number of nodes in half to preload the flightmaster half-way through the flight
+ m_endGridX = i_path[nodeCount -1].x; // Get the X position from the last node
+ m_endGridY = i_path[nodeCount -1].y; // Get tye Y position from the last node
}
void FlightPathMovementGenerator::Finalize(Player & player)
@@ -280,31 +279,29 @@ void FlightPathMovementGenerator::Finalize(Player & player)
bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
{
- if( MovementInProgress() )
+ if(MovementInProgress())
{
Traveller<Player> traveller(player);
- if( i_destinationHolder.UpdateTraveller(traveller, diff) )
+ if(i_destinationHolder.UpdateTraveller(traveller, diff))
{
i_destinationHolder.ResetUpdate(FLIGHT_TRAVEL_UPDATE);
- if( i_destinationHolder.HasArrived() )
+ if(i_destinationHolder.HasArrived())
{
uint32 curMap = i_mapIds[i_currentNode];
++i_currentNode;
- if( MovementInProgress() )
+ if(MovementInProgress())
{
DEBUG_LOG("loading node %u for player %s", i_currentNode, player.GetName());
- if(i_mapIds[i_currentNode]==curMap)
+ if(i_mapIds[i_currentNode] == curMap)
{
// do not send movement, it was sent already
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
}
- // check if it's time to preload the flightmaster grid
- // at path end
- if (i_currentNode == m_preloadTargetNode)
- {
- PreloadEndGrid();
- }
+ // check if it's time to preload the flightmaster grid at path end
+ if (i_currentNode == m_preloadTargetNode)
+ PreloadEndGrid();
+
return true;
}
//else HasArrived()
@@ -338,20 +335,17 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
void FlightPathMovementGenerator::PreloadEndGrid()
{
- // used to preload the final grid where the flightmaster is
- Map *endMap = MapManager::Instance().FindMap(m_endMapId);
-
- // Load the grid
- if (endMap)
- {
- sLog.outDetail("Preloading flightmaster at grid (%f, %f) for map %u", m_endGridX, m_endGridY, m_endMapId);
- endMap->LoadGrid(m_endGridX, m_endGridY);
- }
- else
- {
- sLog.outDetail("Unable to determine map to preload flightmaster grid");
- }
+ // used to preload the final grid where the flightmaster is
+ Map *endMap = MapManager::Instance().FindMap(m_endMapId);
+ // Load the grid
+ if (endMap)
+ {
+ sLog.outDetail("Preloading flightmaster at grid (%f, %f) for map %u", m_endGridX, m_endGridY, m_endMapId);
+ endMap->LoadGrid(m_endGridX, m_endGridY);
+ }
+ else
+ sLog.outDetail("Unable to determine map to preload flightmaster grid");
}
//
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h
index 4e64229b524..577af8d5a09 100644
--- a/src/game/WaypointMovementGenerator.h
+++ b/src/game/WaypointMovementGenerator.h
@@ -114,14 +114,14 @@ public PathMovementBase<Player>
void SkipCurrentNode() { ++i_currentNode; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
- private:
- // storage for preloading the flightmaster grid at end
- // before reaching final waypoint
- uint32 m_endMapId;
- uint32 m_preloadTargetNode;
- float m_endGridX;
- float m_endGridY;
- void PreloadEndGrid();
+ private:
+ // storage for preloading the flightmaster grid at end
+ // before reaching final waypoint
+ uint32 m_endMapId;
+ uint32 m_preloadTargetNode;
+ float m_endGridX;
+ float m_endGridY;
+ void PreloadEndGrid();
};
#endif