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-rw-r--r--src/game/WaypointMovementGenerator.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h
index 4e64229b524..577af8d5a09 100644
--- a/src/game/WaypointMovementGenerator.h
+++ b/src/game/WaypointMovementGenerator.h
@@ -114,14 +114,14 @@ public PathMovementBase<Player>
void SkipCurrentNode() { ++i_currentNode; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
- private:
- // storage for preloading the flightmaster grid at end
- // before reaching final waypoint
- uint32 m_endMapId;
- uint32 m_preloadTargetNode;
- float m_endGridX;
- float m_endGridY;
- void PreloadEndGrid();
+ private:
+ // storage for preloading the flightmaster grid at end
+ // before reaching final waypoint
+ uint32 m_endMapId;
+ uint32 m_preloadTargetNode;
+ float m_endGridX;
+ float m_endGridY;
+ void PreloadEndGrid();
};
#endif