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authorSnapperRy <snapperryen@gmail.com>2016-09-13 01:43:37 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-26 19:26:43 +0100
commit29ce69b3ad489be67c229aef5aa7f2208a0bd00d (patch)
tree7004784eddb7cc36b86fe59fd5b8fed858605361 /src
parent9dae7a6c5ef319f00d28dbe64e50cad505d337bf (diff)
DB/Quest: improvements for Test at Sea:
- Prevent player from entering combat when using the quest item. - The targeted NPCs should only yell sporadically. (cherry picked from commit 271c16fb60f7c0d3ada5d34e0dfc39eb8b1d2cb1) Rename 2016_09_12_03_world.sql to 2016_09_13_01_world.sql (cherry picked from commit 43968512ce88f0cbe37e23400437a753a84189ce)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 8f7799cb3f3..12f7524feee 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3187,6 +3187,7 @@ void SpellMgr::LoadSpellInfoCorrections()
break;
case 42490: // Energized!
case 42492: // Cast Energized
+ case 43115: // Plague Vial
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
break;
case 29726: // Test Ribbon Pole Channel