diff options
author | Gildor <gildor55@gmail.com> | 2024-10-05 19:01:06 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-10-05 19:01:06 +0200 |
commit | 2c0ebbef1f5c051a104ef3ba74020b6e7bb2ccaa (patch) | |
tree | 8b8fb78e450ecb0edd40715579f9467134d9d454 /src | |
parent | 515294f0acde84d2183b232a76b804ed332c6499 (diff) |
Core/Players: Allow delayed teleports to be executed even when not alive (#30228)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 17eb1bb9efa..c6d3ba5f308 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1323,9 +1323,7 @@ void Player::Update(uint32 p_time) m_hostileReferenceCheckTimer -= p_time; } - //we should execute delayed teleports only for alive(!) players - //because we don't want player's ghost teleported from graveyard - if (IsHasDelayedTeleport() && IsAlive()) + if (IsHasDelayedTeleport()) TeleportTo(m_teleport_dest, m_teleport_options); } |