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authorShauren <shauren.trinity@gmail.com>2011-05-15 00:23:31 +0200
committerShauren <shauren.trinity@gmail.com>2011-05-15 00:23:31 +0200
commit2cd2d2dd8af6cc49e9a5fc3f96789253ec2f58d3 (patch)
tree040d460e7fc225f9767ecd98e43b53e8a390b864 /src
parentf7e98cd748de3ce9a9e8434d0a942a698540bb0c (diff)
Core/Auras: Fixed visibility not being updated on phase shift auras when not moving
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 61ef05e3c1f..04211db8c6e 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3026,7 +3026,7 @@ void AuraEffect::HandlePhase(AuraApplication const * aurApp, uint8 mode, bool ap
}
// need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
- if (!target->IsVisible())
+ if (target->IsVisible())
target->UpdateObjectVisibility();
}