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authorjackpoz <giacomopoz@gmail.com>2019-06-15 17:45:33 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-11 14:12:53 +0100
commit2d7ec53330bda17704cf46a88785f40b95ce3bfb (patch)
treef598896804c124b4c0ac17897531c9034de7e37b /src
parentef4d4e3d98eeb1edb2e0eb5dc92ba40aea9996f7 (diff)
Core/Player: Fix teleporting FlyPath dismounting the player
Issue added in 72fc79a9e63d77754699a3da90d81219b2defb0d (cherry picked from commit 4019cae375838e3bc653936fb9705d8df57ca571)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8c3f0e786c3..402b5dbea10 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1369,7 +1369,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE);
m_movementInfo.ResetJump();
DisableSpline();
- GetMotionMaster()->Clear();
+ if (!IsInFlight())
+ GetMotionMaster()->Clear();
if (Transport* transport = GetTransport())
{