diff options
author | Aokromes <jipr@hotmail.com> | 2013-04-26 18:00:24 -0700 |
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committer | Aokromes <jipr@hotmail.com> | 2013-04-26 18:00:24 -0700 |
commit | 2d9caf42ffb400e09bb19a9729d8243740db7f3a (patch) | |
tree | 833e376a07b17245521a878ef1536f8efa3cb244 /src | |
parent | 118ec195a64bf706b65bbf8c292232148ae84de9 (diff) | |
parent | 24fb735a0d978fb0290d0ca6714f04e5cc5c5d89 (diff) |
Merge pull request #9716 from xjose93/ImproveLog5
Core/Player: Add playername at log when a player not found in characters database.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e12e5eef238..4114dd6109f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16910,7 +16910,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM); if (!result) { - sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) not found in table `characters`, can't load. ", guid); + std::string name = "<unknown>"; + sObjectMgr->GetPlayerNameByGUID(guid, name); + sLog->outError(LOG_FILTER_PLAYER, "Player %s (GUID: %u) not found in table `characters`, can't load. ", name.c_str(), guid); return false; } |