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authorAokromes <jipr@hotmail.com>2013-04-26 18:00:24 -0700
committerAokromes <jipr@hotmail.com>2013-04-26 18:00:24 -0700
commit2d9caf42ffb400e09bb19a9729d8243740db7f3a (patch)
tree833e376a07b17245521a878ef1536f8efa3cb244 /src
parent118ec195a64bf706b65bbf8c292232148ae84de9 (diff)
parent24fb735a0d978fb0290d0ca6714f04e5cc5c5d89 (diff)
Merge pull request #9716 from xjose93/ImproveLog5
Core/Player: Add playername at log when a player not found in characters database.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e12e5eef238..4114dd6109f 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16910,7 +16910,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
if (!result)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) not found in table `characters`, can't load. ", guid);
+ std::string name = "<unknown>";
+ sObjectMgr->GetPlayerNameByGUID(guid, name);
+ sLog->outError(LOG_FILTER_PLAYER, "Player %s (GUID: %u) not found in table `characters`, can't load. ", name.c_str(), guid);
return false;
}