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authorsilinoron <none@none>2010-09-04 13:46:01 -0700
committersilinoron <none@none>2010-09-04 13:46:01 -0700
commit2dae0236494f2dbb5858700454b74e8dded794dc (patch)
treed66fe2ff64ed22e613aaa7c8dd55fe0b3c08b5fd /src
parentf500ef201b6263333f297c7f6be62eef6001ae62 (diff)
Core/[Mail, WorldPacket]: Pull mail packet handlers out of Mail.cpp into MailHandler.cpp
Core/ScriptSystem: Remove unneeded TODO. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Mails/Mail.cpp750
-rw-r--r--src/server/game/Mails/Mail.h9
-rw-r--r--src/server/game/Scripting/ScriptMgr.h1
-rw-r--r--src/server/game/Server/Protocol/Handlers/MailHandler.cpp766
4 files changed, 775 insertions, 751 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index 3d7ffb0b9ab..3d17b867d04 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -20,765 +20,15 @@
#include "DatabaseEnv.h"
#include "Mail.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
-#include "UpdateMask.h"
#include "Unit.h"
-#include "Language.h"
-#include "DBCStores.h"
#include "BattlegroundMgr.h"
#include "Item.h"
#include "AuctionHouseMgr.h"
-enum MailShowFlags
-{
- MAIL_SHOW_UNK0 = 0x0001,
- MAIL_SHOW_DELETE = 0x0002, // forced show delete button instead return button
- MAIL_SHOW_AUCTION = 0x0004, // from old comment
- MAIL_SHOW_UNK2 = 0x0008, // unknown, COD will be shown even without that flag
- MAIL_SHOW_RETURN = 0x0010,
-};
-
-void WorldSession::HandleSendMail(WorldPacket & recv_data)
-{
- uint64 mailbox, unk3;
- std::string receiver, subject, body;
- uint32 unk1, unk2, money, COD;
- uint8 unk4;
- recv_data >> mailbox;
- recv_data >> receiver;
-
- recv_data >> subject;
-
- recv_data >> body;
-
- recv_data >> unk1; // stationery?
- recv_data >> unk2; // 0x00000000
-
- uint8 items_count;
- recv_data >> items_count; // attached items count
-
- if (items_count > MAX_MAIL_ITEMS) // client limit
- {
- GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
- recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
- return;
- }
-
- uint64 itemGUIDs[MAX_MAIL_ITEMS];
-
- for (uint8 i = 0; i < items_count; ++i)
- {
- recv_data.read_skip<uint8>(); // item slot in mail, not used
- recv_data >> itemGUIDs[i];
- }
-
- recv_data >> money >> COD; // money and cod
- recv_data >> unk3; // const 0
- recv_data >> unk4; // const 0
-
- // packet read complete, now do check
-
- if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
- return;
-
- if (receiver.empty())
- return;
-
- Player* pl = _player;
-
- if (pl->getLevel() < sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ))
- {
- SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ));
- return;
- }
-
- uint64 rc = 0;
- if (normalizePlayerName(receiver))
- rc = sObjectMgr.GetPlayerGUIDByName(receiver);
-
- if (!rc)
- {
- sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
- pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
- return;
- }
-
- sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
-
- if (pl->GetGUID() == rc)
- {
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
- return;
- }
-
- uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
-
- uint32 reqmoney = cost + money;
-
- if (!pl->HasEnoughMoney(reqmoney))
- {
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
- return;
- }
-
- Player *receive = sObjectMgr.GetPlayer(rc);
-
- uint32 rc_team = 0;
- uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
- uint8 receiveLevel = 0;
-
- if (receive)
- {
- rc_team = receive->GetTeam();
- mails_count = receive->GetMailSize();
- receiveLevel = receive->getLevel();
- }
- else
- {
- rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
- if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
- {
- Field *fields = result->Fetch();
- mails_count = fields[0].GetUInt32();
- }
- if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
- {
- Field *fields = result->Fetch();
- receiveLevel = fields[0].GetUInt8();
- }
- }
- //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
- if (mails_count > 100)
- {
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
- return;
- }
- // test the receiver's Faction... or all items are account bound
- bool accountBound = items_count ? true : false;
- for (uint8 i = 0; i < items_count; ++i)
- {
- Item* item = pl->GetItemByGuid(itemGUIDs[i]);
- if (item)
- {
- ItemPrototype const* itemProto = item->GetProto();
- if(!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
- {
- accountBound = false;
- break;
- }
- }
- }
- if (!accountBound && !sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
- {
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
- return;
- }
-
- if (receiveLevel < sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ))
- {
- SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ));
- return;
- }
-
- uint32 rc_account = receive
- ? receive->GetSession()->GetAccountId()
- : sObjectMgr.GetPlayerAccountIdByGUID(rc);
-
- Item* items[MAX_MAIL_ITEMS];
-
- for (uint8 i = 0; i < items_count; ++i)
- {
- if (!itemGUIDs[i])
- {
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
- return;
- }
-
- Item* item = pl->GetItemByGuid(itemGUIDs[i]);
-
- // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
- if (!item)
- {
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
- return;
- }
-
- if (!item->CanBeTraded(true))
- {
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
- return;
- }
-
- if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
- {
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
- return;
- }
-
- if (item->GetProto()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
- {
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
- return;
- }
-
- if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
- {
- pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
- return;
- }
-
- items[i] = item;
- }
-
- pl->SendMailResult(0, MAIL_SEND, MAIL_OK);
-
- pl->ModifyMoney(-int32(reqmoney));
- pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
-
- bool needItemDelay = false;
-
- MailDraft draft(subject, body);
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
-
- if (items_count > 0 || money > 0)
- {
- if (items_count > 0)
- {
- for (uint8 i = 0; i < items_count; ++i)
- {
- Item* item = items[i];
- if (GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
- GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
- }
-
- item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
- pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
-
- item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
- item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
- // owner in data will set at mail receive and item extracting
- trans->PAppend("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow());
- draft.AddItem(item);
- }
-
- // if item send to character at another account, then apply item delivery delay
- needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
- }
-
- if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
- GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
- }
- }
-
- // If theres is an item, there is a one hour delivery delay if sent to another account's character.
- uint32 deliver_delay = needItemDelay ? sWorld.getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
-
- // will delete item or place to receiver mail list
- draft
- .AddMoney(money)
- .AddCOD(COD)
- .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
-
- pl->SaveInventoryAndGoldToDB(trans);
- CharacterDatabase.CommitTransaction(trans);
-}
-
-//called when mail is read
-void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data)
-{
- uint64 mailbox;
- uint32 mailId;
- recv_data >> mailbox;
- recv_data >> mailId;
-
- if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
- return;
-
- Player *pl = _player;
- Mail *m = pl->GetMail(mailId);
- if (m)
- {
- if (pl->unReadMails)
- --pl->unReadMails;
- m->checked = m->checked | MAIL_CHECK_MASK_READ;
- pl->m_mailsUpdated = true;
- m->state = MAIL_STATE_CHANGED;
- }
-}
-
-//called when client deletes mail
-void WorldSession::HandleMailDelete(WorldPacket & recv_data)
-{
- uint64 mailbox;
- uint32 mailId;
- recv_data >> mailbox;
- recv_data >> mailId;
- recv_data.read_skip<uint32>(); // mailTemplateId
-
- if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
- return;
-
- Mail *m = _player->GetMail(mailId);
- Player* pl = _player;
- pl->m_mailsUpdated = true;
- if (m)
- {
- // delete shouldn't show up for COD mails
- if (m->COD)
- {
- pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
- return;
- }
-
- m->state = MAIL_STATE_DELETED;
- }
- pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
-}
-
-void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
-{
- uint64 mailbox;
- uint32 mailId;
- recv_data >> mailbox;
- recv_data >> mailId;
- recv_data.read_skip<uint64>(); // original sender GUID for return to, not used
-
- if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
- return;
-
- Player *pl = _player;
- Mail *m = pl->GetMail(mailId);
- if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
- {
- pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
- return;
- }
- //we can return mail now
- //so firstly delete the old one
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->PAppend("DELETE FROM mail WHERE id = '%u'", mailId); // needed?
- trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
- CharacterDatabase.CommitTransaction(trans);
- pl->RemoveMail(mailId);
-
- // only return mail if the player exists (and delete if not existing)
- if (m->messageType == MAIL_NORMAL && m->sender)
- {
- MailDraft draft(m->subject, m->body);
- if (m->mailTemplateId)
- draft = MailDraft(m->mailTemplateId, false); // items already included
-
- if (m->HasItems())
- {
- for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
- {
- Item *item = pl->GetMItem(itr2->item_guid);
- if (item)
- draft.AddItem(item);
- else
- {
- //WTF?
- }
-
- pl->RemoveMItem(itr2->item_guid);
- }
- }
- draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender);
- }
-
- delete m; //we can deallocate old mail
- pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
-}
-
-//called when player takes item attached in mail
-void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
-{
- uint64 mailbox;
- uint32 mailId;
- uint32 itemId;
- recv_data >> mailbox;
- recv_data >> mailId;
- recv_data >> itemId; // item guid low
-
- if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
- return;
-
- Player* pl = _player;
-
- Mail* m = pl->GetMail(mailId);
- if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
- {
- pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
- return;
- }
-
- // prevent cheating with skip client money check
- if (!pl->HasEnoughMoney(m->COD))
- {
- pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
- return;
- }
-
- Item *it = pl->GetMItem(itemId);
-
- ItemPosCountVec dest;
- uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
- if (msg == EQUIP_ERR_OK)
- {
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- m->RemoveItem(itemId);
- m->removedItems.push_back(itemId);
-
- if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
- {
- uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
- Player *receive = sObjectMgr.GetPlayer(sender_guid);
-
- uint32 sender_accId = 0;
-
- if (GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
- {
- std::string sender_name;
- if (receive)
- {
- sender_accId = receive->GetSession()->GetAccountId();
- sender_name = receive->GetName();
- }
- else
- {
- // can be calculated early
- sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
-
- if (!sObjectMgr.GetPlayerNameByGUID(sender_guid,sender_name))
- sender_name = sObjectMgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
- }
- sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
- GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
- }
- else if (!receive)
- sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
-
- // check player existence
- if (receive || sender_accId)
- {
- MailDraft(m->subject, "")
- .AddMoney(m->COD)
- .SendMailTo(trans, MailReceiver(receive, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
- }
-
- pl->ModifyMoney(-int32(m->COD));
- }
- m->COD = 0;
- m->state = MAIL_STATE_CHANGED;
- pl->m_mailsUpdated = true;
- pl->RemoveMItem(it->GetGUIDLow());
-
- uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
- pl->MoveItemToInventory(dest,it,true);
-
- pl->SaveInventoryAndGoldToDB(trans);
- pl->_SaveMail(trans);
- CharacterDatabase.CommitTransaction(trans);
-
- pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
- }
- else
- pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
-}
-
-void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
-{
- uint64 mailbox;
- uint32 mailId;
- recv_data >> mailbox;
- recv_data >> mailId;
-
- if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
- return;
-
- Player *pl = _player;
-
- Mail* m = pl->GetMail(mailId);
- if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
- {
- pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
- return;
- }
-
- pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
-
- pl->ModifyMoney(m->money);
- m->money = 0;
- m->state = MAIL_STATE_CHANGED;
- pl->m_mailsUpdated = true;
-
- // save money and mail to prevent cheating
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- pl->SaveGoldToDB(trans);
- pl->_SaveMail(trans);
- CharacterDatabase.CommitTransaction(trans);
-}
-
-//called when player lists his received mails
-void WorldSession::HandleGetMailList(WorldPacket & recv_data)
-{
- uint64 mailbox;
- recv_data >> mailbox;
-
- if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
- return;
-
- Player* pl = _player;
-
- //load players mails, and mailed items
- if (!pl->m_mailsLoaded)
- pl ->_LoadMail();
-
- // client can't work with packets > max int16 value
- const uint32 maxPacketSize = 32767;
-
- uint32 mailsCount = 0; // real send to client mails amount
- uint32 realCount = 0; // real mails amount
-
- WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
- data << uint32(0); // real mail's count
- data << uint8(0); // mail's count
- time_t cur_time = time(NULL);
-
- for (PlayerMails::iterator itr = pl->GetMailBegin(); itr != pl->GetMailEnd(); ++itr)
- {
- // packet send mail count as uint8, prevent overflow
- if (mailsCount >= 254)
- {
- realCount += 1;
- continue;
- }
-
- // skip deleted or not delivered (deliver delay not expired) mails
- if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
- continue;
-
- uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
-
- size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1);
-
- if (data.wpos()+next_mail_size > maxPacketSize)
- {
- realCount += 1;
- continue;
- }
-
- data << uint16(next_mail_size); // Message size
- data << uint32((*itr)->messageID); // Message ID
- data << uint8((*itr)->messageType); // Message Type
-
- switch((*itr)->messageType)
- {
- case MAIL_NORMAL: // sender guid
- data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
- break;
- case MAIL_CREATURE:
- case MAIL_GAMEOBJECT:
- case MAIL_AUCTION:
- data << uint32((*itr)->sender); // creature/gameobject entry, auction id
- break;
- case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
- data << uint32(0); // item entry
- break;
- }
-
- data << uint32((*itr)->COD); // COD
- data << uint32(0); // probably changed in 3.3.3
- data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
- data << uint32((*itr)->money); // Gold
- data << uint32((*itr)->checked); // flags
- data << float(((*itr)->expire_time-time(NULL))/DAY); // Time
- data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
- data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
- data << (*itr)->body; // message? max 8000
- data << uint8(item_count); // client limit is 0x10
-
- for (uint8 i = 0; i < item_count; ++i)
- {
- Item *item = pl->GetMItem((*itr)->items[i].item_guid);
- // item index (0-6?)
- data << uint8(i);
- // item guid low?
- data << uint32((item ? item->GetGUIDLow() : 0));
- // entry
- data << uint32((item ? item->GetEntry() : 0));
- for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
- {
- data << uint32((item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0));
- data << uint32((item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0));
- data << uint32((item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0));
- }
- // can be negative
- data << int32((item ? item->GetItemRandomPropertyId() : 0));
- // unk
- data << uint32((item ? item->GetItemSuffixFactor() : 0));
- // stack count
- data << uint32((item ? item->GetCount() : 0));
- // charges
- data << uint32((item ? item->GetSpellCharges() : 0));
- // durability
- data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
- // durability
- data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
- // unknown wotlk
- data << uint8(0);
- }
-
- realCount += 1;
- mailsCount += 1;
- }
-
- data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
- data.put<uint8>(4, mailsCount); // set real send mails to client
- SendPacket(&data);
-
- // recalculate m_nextMailDelivereTime and unReadMails
- _player->UpdateNextMailTimeAndUnreads();
-}
-
-//used when player copies mail body to his inventory
-void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
-{
- uint64 mailbox;
- uint32 mailId;
-
- recv_data >> mailbox;
- recv_data >> mailId;
-
- if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
- return;
-
- Player *pl = _player;
-
- Mail* m = pl->GetMail(mailId);
- if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
- {
- pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
- return;
- }
-
- Item *bodyItem = new Item; // This is not bag and then can be used new Item.
- if (!bodyItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
- {
- delete bodyItem;
- return;
- }
-
- // in mail template case we need create new item text
- if (m->mailTemplateId)
- {
- MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
- if (!mailTemplateEntry)
- {
- pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
- return;
- }
-
- bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
- }
- else
- bodyItem->SetText(m->body);
-
- bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
- bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
-
- sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId);
-
- ItemPosCountVec dest;
- uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
- if (msg == EQUIP_ERR_OK)
- {
- m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
- m->state = MAIL_STATE_CHANGED;
- pl->m_mailsUpdated = true;
-
- pl->StoreItem(dest, bodyItem, true);
- pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
- }
- else
- {
- pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
- delete bodyItem;
- }
-}
-
-//TODO Fix me! ... this void has probably bad condition, but good data are sent
-void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
-{
- WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
-
- if (!_player->m_mailsLoaded)
- _player->_LoadMail();
-
- if (_player->unReadMails > 0)
- {
- data << uint32(0); // float
- data << uint32(0); // count
-
- uint32 count = 0;
- time_t now = time(NULL);
- for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
- {
- Mail *m = (*itr);
- // must be not checked yet
- if (m->checked & MAIL_CHECK_MASK_READ)
- continue;
-
- // and already delivered
- if (now < m->deliver_time)
- continue;
-
- if (m->messageType)
- data << uint64(m->sender); // player guid
- else
- data << uint32(m->sender); // creature entry
-
- switch(m->messageType)
- {
- case MAIL_AUCTION:
- data << uint32(2);
- data << uint32(2);
- data << uint32(m->stationery);
- break;
- default:
- data << uint32(0);
- data << uint32(0);
- data << uint32(m->stationery);
- break;
- }
- data << uint32(0xC6000000); // float unk, time or something
-
- ++count;
- if (count == 2) // do not display more than 2 mails
- break;
- }
- data.put<uint32>(4, count);
- }
- else
- {
- data << uint32(0xC7A8C000);
- data << uint32(0x00000000);
- }
- SendPacket(&data);
-}
-
MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
{
switch(sender->GetTypeId())
diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h
index 2af87229a49..2fe17fe0e11 100644
--- a/src/server/game/Mails/Mail.h
+++ b/src/server/game/Mails/Mail.h
@@ -79,6 +79,15 @@ enum MailAuctionAnswers
AUCTION_SALE_PENDING = 6
};
+enum MailShowFlags
+{
+ MAIL_SHOW_UNK0 = 0x0001,
+ MAIL_SHOW_DELETE = 0x0002, // forced show delete button instead return button
+ MAIL_SHOW_AUCTION = 0x0004, // from old comment
+ MAIL_SHOW_UNK2 = 0x0008, // unknown, COD will be shown even without that flag
+ MAIL_SHOW_RETURN = 0x0010,
+};
+
class MailSender
{
public: // Constructors
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 7b5b6d1ef55..d61d5252bed 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -64,7 +64,6 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL);
/*
TODO: Add more script type classes.
- ChatScript
MailScript
SessionScript
CollisionScript
diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
new file mode 100644
index 00000000000..76d474ce9a7
--- /dev/null
+++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
@@ -0,0 +1,766 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "DatabaseEnv.h"
+#include "Mail.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "Language.h"
+#include "DBCStores.h"
+#include "Item.h"
+
+void WorldSession::HandleSendMail(WorldPacket & recv_data)
+{
+ uint64 mailbox, unk3;
+ std::string receiver, subject, body;
+ uint32 unk1, unk2, money, COD;
+ uint8 unk4;
+ recv_data >> mailbox;
+ recv_data >> receiver;
+
+ recv_data >> subject;
+
+ recv_data >> body;
+
+ recv_data >> unk1; // stationery?
+ recv_data >> unk2; // 0x00000000
+
+ uint8 items_count;
+ recv_data >> items_count; // attached items count
+
+ if (items_count > MAX_MAIL_ITEMS) // client limit
+ {
+ GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
+ recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
+ return;
+ }
+
+ uint64 itemGUIDs[MAX_MAIL_ITEMS];
+
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ recv_data.read_skip<uint8>(); // item slot in mail, not used
+ recv_data >> itemGUIDs[i];
+ }
+
+ recv_data >> money >> COD; // money and cod
+ recv_data >> unk3; // const 0
+ recv_data >> unk4; // const 0
+
+ // packet read complete, now do check
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ if (receiver.empty())
+ return;
+
+ Player* pl = _player;
+
+ if (pl->getLevel() < sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ));
+ return;
+ }
+
+ uint64 rc = 0;
+ if (normalizePlayerName(receiver))
+ rc = sObjectMgr.GetPlayerGUIDByName(receiver);
+
+ if (!rc)
+ {
+ sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
+ pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
+ return;
+ }
+
+ sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
+
+ if (pl->GetGUID() == rc)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
+ return;
+ }
+
+ uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
+
+ uint32 reqmoney = cost + money;
+
+ if (!pl->HasEnoughMoney(reqmoney))
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
+ return;
+ }
+
+ Player *receive = sObjectMgr.GetPlayer(rc);
+
+ uint32 rc_team = 0;
+ uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
+ uint8 receiveLevel = 0;
+
+ if (receive)
+ {
+ rc_team = receive->GetTeam();
+ mails_count = receive->GetMailSize();
+ receiveLevel = receive->getLevel();
+ }
+ else
+ {
+ rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
+ if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
+ {
+ Field *fields = result->Fetch();
+ mails_count = fields[0].GetUInt32();
+ }
+ if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
+ {
+ Field *fields = result->Fetch();
+ receiveLevel = fields[0].GetUInt8();
+ }
+ }
+ //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
+ if (mails_count > 100)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
+ return;
+ }
+ // test the receiver's Faction... or all items are account bound
+ bool accountBound = items_count ? true : false;
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ Item* item = pl->GetItemByGuid(itemGUIDs[i]);
+ if (item)
+ {
+ ItemPrototype const* itemProto = item->GetProto();
+ if(!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
+ {
+ accountBound = false;
+ break;
+ }
+ }
+ }
+
+ if (!accountBound && !sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
+ return;
+ }
+
+ if (receiveLevel < sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld.getIntConfig(CONFIG_MAIL_LEVEL_REQ));
+ return;
+ }
+
+ uint32 rc_account = receive
+ ? receive->GetSession()->GetAccountId()
+ : sObjectMgr.GetPlayerAccountIdByGUID(rc);
+
+ Item* items[MAX_MAIL_ITEMS];
+
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ if (!itemGUIDs[i])
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
+ return;
+ }
+
+ Item* item = pl->GetItemByGuid(itemGUIDs[i]);
+
+ // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
+ if (!item)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
+ return;
+ }
+
+ if (!item->CanBeTraded(true))
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
+ return;
+ }
+
+ if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
+ return;
+ }
+
+ if (item->GetProto()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
+ return;
+ }
+
+ if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
+ return;
+ }
+
+ items[i] = item;
+ }
+
+ pl->SendMailResult(0, MAIL_SEND, MAIL_OK);
+
+ pl->ModifyMoney(-int32(reqmoney));
+ pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
+
+ bool needItemDelay = false;
+
+ MailDraft draft(subject, body);
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+
+ if (items_count > 0 || money > 0)
+ {
+ if (items_count > 0)
+ {
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ Item* item = items[i];
+ if (GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
+ GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
+ }
+
+ item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
+ pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
+
+ item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
+ item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
+ // owner in data will set at mail receive and item extracting
+ trans->PAppend("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow());
+ draft.AddItem(item);
+ }
+
+ // if item send to character at another account, then apply item delivery delay
+ needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
+ }
+
+ if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
+ GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
+ }
+ }
+
+ // If theres is an item, there is a one hour delivery delay if sent to another account's character.
+ uint32 deliver_delay = needItemDelay ? sWorld.getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
+
+ // will delete item or place to receiver mail list
+ draft
+ .AddMoney(money)
+ .AddCOD(COD)
+ .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
+
+ pl->SaveInventoryAndGoldToDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
+}
+
+//called when mail is read
+void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player *pl = _player;
+ Mail *m = pl->GetMail(mailId);
+ if (m)
+ {
+ if (pl->unReadMails)
+ --pl->unReadMails;
+ m->checked = m->checked | MAIL_CHECK_MASK_READ;
+ pl->m_mailsUpdated = true;
+ m->state = MAIL_STATE_CHANGED;
+ }
+}
+
+//called when client deletes mail
+void WorldSession::HandleMailDelete(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ recv_data.read_skip<uint32>(); // mailTemplateId
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Mail *m = _player->GetMail(mailId);
+ Player* pl = _player;
+ pl->m_mailsUpdated = true;
+ if (m)
+ {
+ // delete shouldn't show up for COD mails
+ if (m->COD)
+ {
+ pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ m->state = MAIL_STATE_DELETED;
+ }
+ pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
+}
+
+void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ recv_data.read_skip<uint64>(); // original sender GUID for return to, not used
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player *pl = _player;
+ Mail *m = pl->GetMail(mailId);
+ if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+ //we can return mail now
+ //so firstly delete the old one
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ trans->PAppend("DELETE FROM mail WHERE id = '%u'", mailId); // needed?
+ trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
+ CharacterDatabase.CommitTransaction(trans);
+ pl->RemoveMail(mailId);
+
+ // only return mail if the player exists (and delete if not existing)
+ if (m->messageType == MAIL_NORMAL && m->sender)
+ {
+ MailDraft draft(m->subject, m->body);
+ if (m->mailTemplateId)
+ draft = MailDraft(m->mailTemplateId, false); // items already included
+
+ if (m->HasItems())
+ {
+ for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
+ {
+ Item *item = pl->GetMItem(itr2->item_guid);
+ if (item)
+ draft.AddItem(item);
+ else
+ {
+ //WTF?
+ }
+
+ pl->RemoveMItem(itr2->item_guid);
+ }
+ }
+ draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender);
+ }
+
+ delete m; //we can deallocate old mail
+ pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
+}
+
+//called when player takes item attached in mail
+void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ uint32 itemId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ recv_data >> itemId; // item guid low
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player* pl = _player;
+
+ Mail* m = pl->GetMail(mailId);
+ if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ // prevent cheating with skip client money check
+ if (!pl->HasEnoughMoney(m->COD))
+ {
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
+ return;
+ }
+
+ Item *it = pl->GetMItem(itemId);
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ m->RemoveItem(itemId);
+ m->removedItems.push_back(itemId);
+
+ if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
+ {
+ uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
+ Player *receive = sObjectMgr.GetPlayer(sender_guid);
+
+ uint32 sender_accId = 0;
+
+ if (GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
+ {
+ std::string sender_name;
+ if (receive)
+ {
+ sender_accId = receive->GetSession()->GetAccountId();
+ sender_name = receive->GetName();
+ }
+ else
+ {
+ // can be calculated early
+ sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
+
+ if (!sObjectMgr.GetPlayerNameByGUID(sender_guid,sender_name))
+ sender_name = sObjectMgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
+ }
+ sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
+ GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
+ }
+ else if (!receive)
+ sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
+
+ // check player existence
+ if (receive || sender_accId)
+ {
+ MailDraft(m->subject, "")
+ .AddMoney(m->COD)
+ .SendMailTo(trans, MailReceiver(receive, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
+ }
+
+ pl->ModifyMoney(-int32(m->COD));
+ }
+ m->COD = 0;
+ m->state = MAIL_STATE_CHANGED;
+ pl->m_mailsUpdated = true;
+ pl->RemoveMItem(it->GetGUIDLow());
+
+ uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
+ pl->MoveItemToInventory(dest,it,true);
+
+ pl->SaveInventoryAndGoldToDB(trans);
+ pl->_SaveMail(trans);
+ CharacterDatabase.CommitTransaction(trans);
+
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
+ }
+ else
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
+}
+
+void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player *pl = _player;
+
+ Mail* m = pl->GetMail(mailId);
+ if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
+
+ pl->ModifyMoney(m->money);
+ m->money = 0;
+ m->state = MAIL_STATE_CHANGED;
+ pl->m_mailsUpdated = true;
+
+ // save money and mail to prevent cheating
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ pl->SaveGoldToDB(trans);
+ pl->_SaveMail(trans);
+ CharacterDatabase.CommitTransaction(trans);
+}
+
+//called when player lists his received mails
+void WorldSession::HandleGetMailList(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ recv_data >> mailbox;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player* pl = _player;
+
+ //load players mails, and mailed items
+ if (!pl->m_mailsLoaded)
+ pl ->_LoadMail();
+
+ // client can't work with packets > max int16 value
+ const uint32 maxPacketSize = 32767;
+
+ uint32 mailsCount = 0; // real send to client mails amount
+ uint32 realCount = 0; // real mails amount
+
+ WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
+ data << uint32(0); // real mail's count
+ data << uint8(0); // mail's count
+ time_t cur_time = time(NULL);
+
+ for (PlayerMails::iterator itr = pl->GetMailBegin(); itr != pl->GetMailEnd(); ++itr)
+ {
+ // packet send mail count as uint8, prevent overflow
+ if (mailsCount >= 254)
+ {
+ realCount += 1;
+ continue;
+ }
+
+ // skip deleted or not delivered (deliver delay not expired) mails
+ if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
+ continue;
+
+ uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
+
+ size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1);
+
+ if (data.wpos()+next_mail_size > maxPacketSize)
+ {
+ realCount += 1;
+ continue;
+ }
+
+ data << uint16(next_mail_size); // Message size
+ data << uint32((*itr)->messageID); // Message ID
+ data << uint8((*itr)->messageType); // Message Type
+
+ switch((*itr)->messageType)
+ {
+ case MAIL_NORMAL: // sender guid
+ data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
+ break;
+ case MAIL_CREATURE:
+ case MAIL_GAMEOBJECT:
+ case MAIL_AUCTION:
+ data << uint32((*itr)->sender); // creature/gameobject entry, auction id
+ break;
+ case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
+ data << uint32(0); // item entry
+ break;
+ }
+
+ data << uint32((*itr)->COD); // COD
+ data << uint32(0); // probably changed in 3.3.3
+ data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
+ data << uint32((*itr)->money); // Gold
+ data << uint32((*itr)->checked); // flags
+ data << float(((*itr)->expire_time-time(NULL))/DAY); // Time
+ data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
+ data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
+ data << (*itr)->body; // message? max 8000
+ data << uint8(item_count); // client limit is 0x10
+
+ for (uint8 i = 0; i < item_count; ++i)
+ {
+ Item *item = pl->GetMItem((*itr)->items[i].item_guid);
+ // item index (0-6?)
+ data << uint8(i);
+ // item guid low?
+ data << uint32((item ? item->GetGUIDLow() : 0));
+ // entry
+ data << uint32((item ? item->GetEntry() : 0));
+ for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
+ {
+ data << uint32((item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0));
+ data << uint32((item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0));
+ data << uint32((item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0));
+ }
+ // can be negative
+ data << int32((item ? item->GetItemRandomPropertyId() : 0));
+ // unk
+ data << uint32((item ? item->GetItemSuffixFactor() : 0));
+ // stack count
+ data << uint32((item ? item->GetCount() : 0));
+ // charges
+ data << uint32((item ? item->GetSpellCharges() : 0));
+ // durability
+ data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
+ // durability
+ data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
+ // unknown wotlk
+ data << uint8(0);
+ }
+
+ realCount += 1;
+ mailsCount += 1;
+ }
+
+ data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
+ data.put<uint8>(4, mailsCount); // set real send mails to client
+ SendPacket(&data);
+
+ // recalculate m_nextMailDelivereTime and unReadMails
+ _player->UpdateNextMailTimeAndUnreads();
+}
+
+//used when player copies mail body to his inventory
+void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+
+ recv_data >> mailbox;
+ recv_data >> mailId;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player *pl = _player;
+
+ Mail* m = pl->GetMail(mailId);
+ if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ Item *bodyItem = new Item; // This is not bag and then can be used new Item.
+ if (!bodyItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
+ {
+ delete bodyItem;
+ return;
+ }
+
+ // in mail template case we need create new item text
+ if (m->mailTemplateId)
+ {
+ MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
+ if (!mailTemplateEntry)
+ {
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
+ }
+ else
+ bodyItem->SetText(m->body);
+
+ bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
+ bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
+
+ sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId);
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
+ m->state = MAIL_STATE_CHANGED;
+ pl->m_mailsUpdated = true;
+
+ pl->StoreItem(dest, bodyItem, true);
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
+ }
+ else
+ {
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
+ delete bodyItem;
+ }
+}
+
+//TODO Fix me! ... this void has probably bad condition, but good data are sent
+void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
+{
+ WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
+
+ if (!_player->m_mailsLoaded)
+ _player->_LoadMail();
+
+ if (_player->unReadMails > 0)
+ {
+ data << uint32(0); // float
+ data << uint32(0); // count
+
+ uint32 count = 0;
+ time_t now = time(NULL);
+ for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
+ {
+ Mail *m = (*itr);
+ // must be not checked yet
+ if (m->checked & MAIL_CHECK_MASK_READ)
+ continue;
+
+ // and already delivered
+ if (now < m->deliver_time)
+ continue;
+
+ if (m->messageType)
+ data << uint64(m->sender); // player guid
+ else
+ data << uint32(m->sender); // creature entry
+
+ switch(m->messageType)
+ {
+ case MAIL_AUCTION:
+ data << uint32(2);
+ data << uint32(2);
+ data << uint32(m->stationery);
+ break;
+ default:
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(m->stationery);
+ break;
+ }
+ data << uint32(0xC6000000); // float unk, time or something
+
+ ++count;
+ if (count == 2) // do not display more than 2 mails
+ break;
+ }
+ data.put<uint32>(4, count);
+ }
+ else
+ {
+ data << uint32(0xC7A8C000);
+ data << uint32(0x00000000);
+ }
+ SendPacket(&data);
+} \ No newline at end of file