diff options
author | azazel <none@none> | 2010-08-06 00:24:11 +0600 |
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committer | azazel <none@none> | 2010-08-06 00:24:11 +0600 |
commit | 309970936c9b11f5bf3a1dc61d0be133300bd4b2 (patch) | |
tree | 5abe04556b0790177b2d943852f803d09463aa13 /src | |
parent | f9a51dc2147e8d31dc9aaf4de0d461a4103fa9a3 (diff) |
Remove phasing when player enters/leaves instance (by 2010phenix)
Closes issue #3279
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fd66d573555..8eb2d34229e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19842,7 +19842,6 @@ void Player::UpdateHomebindTime(uint32 time) if (time >= m_HomebindTimer) { // teleport to nearest graveyard - SetPhaseMask(1,true); RepopAtGraveyard(); } else @@ -19858,7 +19857,6 @@ void Player::UpdateHomebindTime(uint32 time) data << uint32(1); GetSession()->SendPacket(&data); sLog.outDebug("PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow()); - SetPhaseMask(2,true); } } |