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authorShauren <shauren.trinity@gmail.com>2016-11-16 17:15:50 +0100
committerShauren <shauren.trinity@gmail.com>2016-11-16 17:15:50 +0100
commit30cbb99399715e2fd873a1e968ed26164ced4da2 (patch)
treecf48881fa149dbc266625ae5d2ffa815ba8b8dbc /src
parent7624c7cd95fda9f0406fa8b00d8f9febe42ba820 (diff)
Core/Items: Fixed item level bonus calculation
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Item/Item.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index c32d2086022..4b117792ba0 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -2162,7 +2162,7 @@ uint32 Item::GetItemLevel(Player const* owner) const
return MIN_ITEM_LEVEL;
uint32 itemLevel = stats->GetBaseItemLevel();
- if (!_bonusData.HasItemLevelBonus && !_bonusData.ItemLevelOverride)
+ if (_bonusData.HasItemLevelBonus || !_bonusData.ItemLevelOverride)
{
if (ScalingStatDistributionEntry const* ssd = sScalingStatDistributionStore.LookupEntry(GetScalingStatDistribution()))
{