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authorBrian <runningnak3d@gmail.com>2010-01-26 04:23:54 -0700
committerBrian <runningnak3d@gmail.com>2010-01-26 04:23:54 -0700
commit32793941f706792700b0ead1011d89d54936032f (patch)
tree0fd06de629e33a44a599c9b85ecc7b1bf1b24bcb /src
parent654ebe5950d43a4639553301d8e48d9c5f38c16f (diff)
* moved IsGameObjectOfTypeInRange to debug log level
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index e5b5e8dd77b..222ad5e40e1 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2292,7 +2292,7 @@ GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes
if (go->IsWithinDistInMap(this, maxdist))
return go;
- sLog.outError("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
+ sLog.outDebug("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this));
}
}