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authorShauren <shauren.trinity@gmail.com>2021-03-28 16:52:07 +0200
committerShauren <shauren.trinity@gmail.com>2021-03-28 20:22:05 +0200
commit33b3ebcae67870f704d86d30aa357781b33bb411 (patch)
tree43b40a2767346addb3ca16778ec800bbab768826 /src
parentf21270b987211041b95d6befa7192d313692920d (diff)
Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functions
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp8
-rw-r--r--src/server/game/Entities/Object/Object.cpp13
-rw-r--r--src/server/game/Entities/Object/Object.h6
-rw-r--r--src/server/game/Maps/Map.h2
-rw-r--r--src/server/game/Spells/SpellEffects.cpp12
-rw-r--r--src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp2
6 files changed, 23 insertions, 20 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 05066012466..4192a243367 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1189,7 +1189,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!summoner)
break;
- bool personalSpawn = flags.HasFlag(SmartActionSummonCreatureFlags::PersonalSpawn);
+ ObjectGuid privateObjectOwner;
+ if (flags.HasFlag(SmartActionSummonCreatureFlags::PersonalSpawn))
+ privateObjectOwner = summoner->IsPrivateObject() ? summoner->GetPrivateObjectOwner() : summoner->GetGUID();
float x, y, z, o;
for (WorldObject* target : targets)
@@ -1199,7 +1201,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
y += e.target.y;
z += e.target.z;
o += e.target.o;
- if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration, personalSpawn))
+ if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration, privateObjectOwner))
if (e.action.summonCreature.attackInvoker)
summon->AI()->AttackStart(target->ToUnit());
}
@@ -1207,7 +1209,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.GetTargetType() != SMART_TARGET_POSITION)
break;
- if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration, personalSpawn))
+ if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration, privateObjectOwner))
if (unit && e.action.summonCreature.attackInvoker)
summon->AI()->AttackStart(unit);
break;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 55d670b27f2..9ddf63b99f9 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1696,7 +1696,7 @@ void WorldObject::AddObjectToRemoveList()
map->AddObjectToRemoveList(this);
}
-TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, Unit* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/, bool personalSpawn /*= false*/)
+TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, Unit* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/, ObjectGuid privateObjectOwner /*= ObjectGuid::Empty*/)
{
uint32 mask = UNIT_MASK_SUMMON;
if (properties)
@@ -1782,8 +1782,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
summon->InitStats(duration);
- if (personalSpawn && summoner)
- summon->SetPrivateObjectOwner(summoner->IsPrivateObject() ? summoner->GetPrivateObjectOwner() : summoner->GetGUID());
+ summon->SetPrivateObjectOwner(privateObjectOwner);
AddToMap(summon->ToCreature());
summon->InitSummon();
@@ -1839,11 +1838,11 @@ Scenario* WorldObject::GetScenario() const
return nullptr;
}
-TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, uint32 vehId /*= 0*/, bool personalSpawn /* = false */)
+TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, uint32 vehId /*= 0*/, ObjectGuid privateObjectOwner /* = ObjectGuid::Empty */)
{
if (Map* map = FindMap())
{
- if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, ToUnit(), 0, vehId, personalSpawn))
+ if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, ToUnit(), 0, vehId, privateObjectOwner))
{
summon->SetTempSummonType(despawnType);
return summon;
@@ -1853,13 +1852,13 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS
return nullptr;
}
-TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, bool personalSpawn /* = false */)
+TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, ObjectGuid privateObjectOwner /* = ObjectGuid::Empty */)
{
if (!x && !y && !z)
GetClosePoint(x, y, z, GetCombatReach());
if (!o)
o = GetOrientation();
- return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime, 0, personalSpawn);
+ return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime, 0, privateObjectOwner);
}
GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime)
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index f2402bfa6f3..b877d8c6670 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -518,9 +518,9 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
Scenario* GetScenario() const;
- TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, bool personalSpawn = false);
- TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds const& despawnTime, uint32 vehId = 0, bool personalSpawn = false) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, personalSpawn); }
- TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, bool personalSpawn = false);
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds const& despawnTime, uint32 vehId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, privateObjectOwner); }
+ TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */);
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr);
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 0c07e8a5969..9721ff6dc2a 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -512,7 +512,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
void UpdateIteratorBack(Player* player);
- TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, Unit* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0, bool personalSpawn = false);
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, Unit* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
AreaTrigger* GetAreaTrigger(ObjectGuid const& guid);
Conversation* GetConversation(ObjectGuid const& guid);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 61966343b37..30c64f3f77e 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1892,7 +1892,9 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
if (!m_originalCaster)
return;
- bool personalSpawn = (properties->Flags & SUMMON_PROP_FLAG_PERSONAL_SPAWN) != 0;
+ ObjectGuid privateObjectOwner;
+ if (properties->Flags & SUMMON_PROP_FLAG_PERSONAL_SPAWN)
+ privateObjectOwner = m_originalCaster->IsPrivateObject() ? m_originalCaster->GetPrivateObjectOwner() : m_originalCaster->GetGUID();
int32 duration = m_spellInfo->CalcDuration(m_originalCaster);
@@ -1955,7 +1957,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
case SummonTitle::Lightwell:
case SummonTitle::Totem:
{
- summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
+ summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, privateObjectOwner);
if (!summon || !summon->IsTotem())
return;
@@ -1968,7 +1970,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
}
case SummonTitle::Companion:
{
- summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
+ summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, privateObjectOwner);
if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
return;
@@ -1995,7 +1997,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
// randomize position for multiple summons
pos = m_caster->GetRandomPoint(*destTarget, radius);
- summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration, 0, personalSpawn);
+ summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration, 0, privateObjectOwner);
if (!summon)
continue;
@@ -2016,7 +2018,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
SummonGuardian(effIndex, entry, properties, numSummons);
break;
case SUMMON_CATEGORY_PUPPET:
- summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
+ summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, privateObjectOwner);
break;
case SUMMON_CATEGORY_VEHICLE:
// Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker
diff --git a/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp b/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp
index 25bc457644e..86a8c8cf67c 100644
--- a/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp
+++ b/src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp
@@ -166,7 +166,7 @@ struct npc_danica_the_reclaimer : public ScriptedAI
// Should be some other way to do this...
void QuestAccept(Player* player, Quest const* /*quest*/) override
{
- TempSummon* summon = player->SummonCreature(NPC_DANICA_THE_RECLAIMER, 1059.613f, 7224.605f, 100.4608f, 0.03462749f, TEMPSUMMON_MANUAL_DESPAWN, 0, true);
+ TempSummon* summon = player->SummonCreature(NPC_DANICA_THE_RECLAIMER, 1059.613f, 7224.605f, 100.4608f, 0.03462749f, TEMPSUMMON_MANUAL_DESPAWN, 0, player->GetGUID());
if (!summon)
return;