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authorShauren <shauren.trinity@gmail.com>2015-01-12 23:37:59 +0100
committerShauren <shauren.trinity@gmail.com>2015-01-12 23:37:59 +0100
commit3519f14b237bc155891485e98b21e80a72ace6eb (patch)
tree4e0de9a1d1c72627c4595048d22e72b95541f902 /src
parentaff40d741ebe03d0ddf0cc82486d14c8961fb40a (diff)
Core/Player: Fixed character creation, for real this time
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 39dae59dcf4..5ec0a7c1dbe 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -18868,6 +18868,9 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
stmt->setUInt16(index++, (uint16)GetMapId());
stmt->setUInt32(index++, (uint32)GetInstanceId());
+ stmt->setUInt8(index++, uint8(GetDungeonDifficultyID()));
+ stmt->setUInt8(index++, uint8(GetRaidDifficultyID()));
+ stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID()));
stmt->setFloat(index++, finiteAlways(GetPositionX()));
stmt->setFloat(index++, finiteAlways(GetPositionY()));
stmt->setFloat(index++, finiteAlways(GetPositionZ()));